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| 05 Jun 2017 02:30 PM |
I really want to create a custom character, kinda like that hex game, but I have no idea where to start.
how do I make a part that a player can control and their movements replicate to other clients? |
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| 05 Jun 2017 02:35 PM |
ok lets start with a simple brick
how do I make the player move it and have its movement replicate with FE turned on? |
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spot9110
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| Joined: 05 Dec 2009 |
| Total Posts: 475 |
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| 05 Jun 2017 03:04 PM |
| I can try to solve this for you. |
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| 05 Jun 2017 03:15 PM |
-- Switches Camera To Part game.Workspace.CurrentCamera.CameraSubject = game.Workspace.Part -- Switches The Character To Part game.Players.LocalPlayer.Character = game.Workspace.Part
Must be in a local script. Hope this helps :D |
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| 05 Jun 2017 03:26 PM |
@apple
You cannot change the character property of the client.
@op
If you want to change the appearance of the character when they enter a game, in studio, create a model, create some parts and parent it to the model, name the parts to whatever they should be in the character and add a humanoid |
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| 05 Jun 2017 03:31 PM |
@chexyalani Oh but it works in studios :/ |
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| 05 Jun 2017 03:42 PM |
continuing my post..
the model should be parenter to StarterCharacter. |
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