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SPACEDUDZ
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| Joined: 12 Jul 2014 |
| Total Posts: 257 |
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| 02 Jun 2017 03:54 PM |
| So don't post, stop being impetuous. |
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SPACEDUDZ
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| Joined: 12 Jul 2014 |
| Total Posts: 257 |
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| 02 Jun 2017 03:58 PM |
Whoa thats a strong word you used on me sir.
At least you got a reply on your forum
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| 02 Jun 2017 03:59 PM |
| It is not a forum, it is a thread. |
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SPACEDUDZ
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| Joined: 12 Jul 2014 |
| Total Posts: 257 |
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SPACEDUDZ
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| Joined: 12 Jul 2014 |
| Total Posts: 257 |
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| 02 Jun 2017 04:06 PM |
I just got an idea on how to do this.
Loop the body velocity's Position to the other part but with a portion of the radius. Your going to have to calculate the radius, assuming you know how to get circumference.
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vexieh
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| Joined: 22 Oct 2009 |
| Total Posts: 3468 |
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| 02 Jun 2017 04:06 PM |
Use a BodyPosition instead.
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nullfeels
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| Joined: 31 Mar 2017 |
| Total Posts: 1215 |
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| 02 Jun 2017 04:20 PM |
| Yeah, it really doesn't make any sense to do this with a BodyVelocity. IMO. |
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| 02 Jun 2017 04:20 PM |
No. @SPACE Possibly. I've tried the same thing you explained with bezier, did not end up well. |
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| 02 Jun 2017 04:23 PM |
| try using a align position constraint and put an attachment on the part and move it based on rotation |
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| 02 Jun 2017 04:59 PM |
hi mom
use a bodyforce and vector math |
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