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| 01 Jun 2017 11:27 PM |
Updates coming very soon:
• 2 new buildings • 5 new units • Soldier Transport is turning into Meditruck, it will heal units that are garrisoned. • All 8 survival maps have been tweaked to be compatible with conquest gamemode • Japanese skins • Modern navy skins • Black-white teamcolor gamepass • More coins earned for killing things and winning. Free skin box for winning a game. • Flags will be wearable on most if not all skins • Flags for all the major Japanese states(they have some neat flag designs)
Updates that will soon follow those updates up: • 1 new building • 1 new unit • Redesigned lobby and support for higher tier matches • Viking navy skin • Vietnamese soldier skins • Space plane skin
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Coronatus
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| Joined: 27 Dec 2010 |
| Total Posts: 25180 |
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JellyYn
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| Joined: 02 Sep 2015 |
| Total Posts: 732 |
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| 01 Jun 2017 11:37 PM |
| FINALLY! I can't wait for this update :D |
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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TheMrPina
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| Joined: 01 Apr 2016 |
| Total Posts: 13 |
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| 02 Jun 2017 01:04 AM |
the free skin box for winning a game sounds awesome keep up the good work
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| 02 Jun 2017 02:02 AM |
i'll go ahead and smoke shoelaces
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Zer0Trix
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| Joined: 09 Jan 2015 |
| Total Posts: 19 |
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| 02 Jun 2017 08:41 AM |
Please don't ignore this message.
Here I am waiting for a Medieval or Fantasy Skin. Probably will never happen though, since this game is based around C&C. HatHelper, this request may seem farfetched, but can you make a Medieval RTS. It appears that you're the dominating RTS creator in ROBLOX, and really, only you can make one. I suggest you make the following, if you agree ( of course ). I'm just giving ideas, please give feedback.
The Time Limit is 1 hour 20 minutes ( can change ), and the currency used is Shillings. The specialty, is that you have to pay every week. One Week = Every 5 Minutes. You earn Shillings by Taxes set on a town you build, with a certain population. If you do not like this idea, I suggest a normal farm, that will give food instead of Shillings, and has to be built in farmable land.
-Armed Peasant: 5 Shillings a Week - Deals Small Damage but is cheap -Infantry: 8 Shillings a Week - Deals a little more than Armed Peasants -Archer: 10 Shillings a Week - Is Ranged, bad at close Combat -Crossbowman: 15 Shillings a Week - Is ranged, deals more damage than archer -Light Cavalry: 15 Shillings a Week - Fast, Deals the same damage as Infantry -Heavy Cavalry: 17 Shillings a Week - Fast, Deals more damage than Light Cav -Knight: 20 Shillings a Week - Moderate Speed, Deals a lot of Damage
You can also disband them, so you no longer have to pay for them. During peace time, this is a good option.
SPECIAL UNITS:
-Settlers: 10 Shillings ( Pay Once, you're done with it ) -Guard: Free, you start off with 3. You can't buy them, used for protecting. -Field Marshall: 50 Shillings a week - Does the most damage in the game -Longboat: 20 Shillings ( Pay Once ) -Caravel ( Ship ): 25 Shillings ( Pay Once ) (You Start off with some Cavalry Too, to explore the world using the minimap)
Do you think this is a good idea? For more information, I say this is how it works. If you're doing the farm way, I think it will be more similar to Conquerors, but you have to pay more. I like the Shillings Idea, personally. So, I think we build a village, which gives a population of 50 to start with, and you get 50 shilling a month. The Population will gradually increase, thus, giving you more money to recruit more men. I'd like to show how the game will work now.
Your settlers will be able to build a Village when you start off, location becomes important, if your village is land-based, you will get less opportunity than a person who builds a village in the sea, since they can research ships. The village will grow and then you can upgrade it, so you can research barracks and horse training or buy more settlers. To have a minimap, you'll also have to research cartography, and you'll have to explore the world. This is the main idea, can I have feedback? |
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| 02 Jun 2017 09:23 AM |
| what about some new ships like cruisers frigates and dreadnoughts battleships (battleships but a lot more guns and a lot slower) plz |
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| 02 Jun 2017 09:39 AM |
These updates are gunna get my little yellow brick 3 studs hard :)
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| 02 Jun 2017 09:40 AM |
| I agree with Cadet on that, but let's not give him too many good ideas! :P |
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| 02 Jun 2017 09:55 AM |
*Vietnamese Soldier Skins* ISOGODUFJGFIODJGLKDFGH JKLUGIFJGJIDFLJLG UMG THIS IS THE BEST GODDAMN THING EVER
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| 02 Jun 2017 12:48 PM |
| It's an interesting idea, but it doesn't sound compatible with TC3 as we know it. If anything, it sounds like "Age of Empires", or all of those other "make a kingdom" type games. You should develop it on your own. |
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| 02 Jun 2017 12:50 PM |
| I was responding to @wafflecakestoasty , to clarify. This update to TC3 looks great, and I can't wait for that one. I just eel that waffle's idea doesn't work with the conquerers. |
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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Baseness
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| Joined: 07 Oct 2015 |
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cars664
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| Joined: 21 Feb 2015 |
| Total Posts: 461 |
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| 02 Jun 2017 02:56 PM |
is there gonna be an option to choose if you want flags on your units with skins
and somali pirate navy skin plz so i can row my boat at some navy and shoot my ak at their ship |
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| 02 Jun 2017 03:17 PM |
Just dont wear flags if you dont want them.
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Maliux
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| Joined: 14 Jan 2012 |
| Total Posts: 107 |
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