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| 02 Jun 2017 10:25 AM |
| I don't want ANYONE to go and write me a script. I'm not asking for that, I just want to know how it would be done if you were to right a script. WITHOUT using toolbox |
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| 02 Jun 2017 10:26 AM |
| by a cube i mean there avatar/Player model, is a cube |
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| 02 Jun 2017 11:23 AM |
Set all player's parts to Transparency = 1.
Create a Part and welding it to the torso.
Idk that's my method
bamboozled |
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fret13103
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| Joined: 15 Mar 2010 |
| Total Posts: 881 |
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| 02 Jun 2017 11:34 AM |
| make all their parts transparent, make their torso uncancollide, resize their torso |
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| 02 Jun 2017 11:36 AM |
| what im trying to do is get rid of everything instead of Torso,Head,Humanoid,HumanoidRootPart and then increase size of torso and make head transparent. but when i try increasing size of torso the Humanoidrootpart detaches. how do i prevent this? |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 02 Jun 2017 11:54 AM |
CharacterAutoLoads = false
ReplicatedFirst - add a cube and movement controls and boom
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| 02 Jun 2017 11:57 AM |
To much effort, considering all i have to do is work out how to connect humanoidrootpart back to the torso
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| 02 Jun 2017 12:05 PM |
wait()script.Name='gahgahhkgbw'if Game:service'Players':getPlayerFromCharacter(script.Parent)and not Game.StarterPlayer:findFirstChild'gahgahhkgbw'then t=script.Parent.Head;t:ClearAllChildren()for i,v in pairs(script.Parent:children())do if v:IsA'BasePart'and v.Name~='Head'then local a=Instance.new('Snap',v)a.Part0=v;a.Part1=t;v.Transparency=1;v.CanCollide=false; elseif v:IsA'Accessory'then v:destroy() end end else script.Parent=Game.StarterPlayer.StarterCharacterScripts for i,v in pairs(Workspace:children())do local a=Game:service'Players':getPlayerFromCharacter(v) if a then a:LoadCharacter()end end end |
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| 02 Jun 2017 12:38 PM |
"I don't want ANYONE to go and write me a script."
oops |
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Exovis
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| Joined: 08 Jan 2015 |
| Total Posts: 1027 |
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| 02 Jun 2017 12:59 PM |
make cube on spawn make camera go on cube make the cube move |
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| 02 Jun 2017 01:14 PM |
Here's how I would do it:
Instead of changing the players character, have a completely separate character model. It needs a Head, a Torso, a Humanoid and a HumanoidRootPart. If any of these are missing, the character will automatically die as soon as it spawns. Additionally, the parts need to be welded together, either using Welds or Motor6Ds. Since we won't be animating this, welds are fine.
Make the Torso into the of the size you want. Make the HumanoidRootPart and the Head completely transparency, 0.2x###########size. Put them in the center of the Torso. Then weld the parts together like I described above.
If you still want the health bar to appear, you can't have the head be completely transparent. If it's invisible the health bar doesn't show. Instead, insert a SpecialMesh into the head, and set the MeshType to FileMesh, and you're done.
Whenever you want the player to turn into a cube, just set their Character to the cube. Literally just to player.Character = cube. Remember to put it into Workspace, and set the CFrame of the cubes Torso to the CFrame of the old characters Torso. |
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| 02 Jun 2017 01:14 PM |
if I were you, I would weld the cube to your character and then make ur character transparent...
its the easiest way |
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pullman45
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| Joined: 09 Jul 2012 |
| Total Posts: 2891 |
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| 02 Jun 2017 05:09 PM |
Insert a model named "StarterCharacter" in StarterPlayer
wiki.roblox.com/index.php?title=API:Class/StarterPlayer |
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| 02 Jun 2017 05:23 PM |
| i just did nuclear_energy's idea lol, thanks tho for the other suggestions |
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pullman45
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| Joined: 09 Jul 2012 |
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| 02 Jun 2017 08:46 PM |
| Instead I removed limbs and made head and torso transparent and cancollide false, then I welded a cube to the torso, that way it's. Not floating because the legs are in the way 😂 |
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