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Re: Map GUI Concept Question (Advanced)

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Trubisky is online. Trubisky
Joined: 01 Dec 2010
Total Posts: 1330
01 Jun 2017 11:59 AM
So, I'd like to create a map GUI suck as the one from League of Legends for my own MOBA, and I'm thinking about a concept.

I would like to have 2 invisible border walls on the outside of each map that subdivide into many points at the starting of a match, and then use 2d magnitude on the X and Z axis to determine relative position, and finally use scale to implement them into a GUI.

However, this is my first concept, and I'm curious to see if anybody here has a more efficient method for going about this. Thanks in advance.


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Trubisky is online. Trubisky
Joined: 01 Dec 2010
Total Posts: 1330
01 Jun 2017 12:58 PM
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Trubisky is online. Trubisky
Joined: 01 Dec 2010
Total Posts: 1330
01 Jun 2017 01:34 PM
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Additional question: Would it be better to then do positional calculations server sided and send them to the players, or have each player's gui calculate locally?


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Trubisky is online. Trubisky
Joined: 01 Dec 2010
Total Posts: 1330
01 Jun 2017 04:29 PM
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