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Re: DataStore

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Greyhound40 is not online. Greyhound40
Joined: 15 Oct 2008
Total Posts: 933
31 May 2017 01:33 PM
Hello, I've not been on ROBLOX for a while so actually I'm struggling to remember how this script I made worked -- I was never an expert of DataStores to begin with. It's currently not working, so I wonder if anyone could help shed some light on why it's not saving data. When I join the game my stats have gone.

StatsInfo = {

{Name = 'Credits', Start = 0, Max = 90###########ype = 'DoubleConstrainedValue'},
{Name = 'Credits_onP', Start = 30, Max = 90###########ype = 'DoubleConstrainedValue'},
{Name = 'Bounty', Type = 'NumberValue'},

}

OwnedItems = {}

Data = game:GetService'DataStoreService':GetDataStore'PlayerData'

game.Players.ChildAdded:connect(function(p)
local stats = Instance.new('Folder', p)
stats.Name = 'PlayerValues'
for _,v in pairs(StatsInfo) do
local value = Instance.new(v.Type, stats)
value.Name = v.Name
if v.Max then
value.MaxValue = v.Max
end
if v.Min then
value.MinValue = v.Min
end
if v.Start then
value.Value = v.Start
end
end
local data = Data:GetAsync('Save_'..p.userId)
if data then
for i,v in pairs(data) do
if stats:FindFirstChild(v.name) then
stats[v.name].Value = v.value
end
end
print(p.Name.."'s data has been loaded.")
end
--Now for owned items..
local items = Instance.new('Folder', p)
items.Name = 'OwnedItems'

local data2 = Data:GetAsync('SavedItems_'..p.userId)
if data2 then
for i,v in pairs(data2) do
if game.Lighting:FindFirstChild(v.name) ~= nil and game.Lighting:FindFirstChild(v.name):IsA('StringValue') then
local item = Instance.new('StringValue')
item.Parent = items
item.Name = v.name
end
end
print(p.Name.."'s items have been loaded.")
else
print('Data Not Found')
end

--Done owned items.
end)

game.Players.PlayerRemoving:connect(function(p)
local ls = p:FindFirstChild'PlayerValues'
if ls then
local DataToSave = {}
for i,v in pairs(ls:GetChildren()) do
table.insert(DataToSave, {name = v.Name, value = v.Value})
end
pcall(function()
Data:SetAsync('Save_'..p.userId, DataToSave)
print(p.Name.."'s data has been saved.")
end)
end

--Now for items

local si = p:FindFirstChild'OwnedItems'
if si then
local ItemsToSave = {}
for i,v in pairs(si:GetChildren()) do
table.insert(ItemsToSave, {name = v.Name, value = v.Value})
end
pcall(function()
Data:SetAsync('SavedItems_'..p.userId, ItemsToSave)
print(p.Name.."'s items have been saved.")
end)
end

end)

game.OnClose = function()
wait(1)
end

I really can't figure out why it is not working. Any help would be much appreciated.
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Greyhound40 is not online. Greyhound40
Joined: 15 Oct 2008
Total Posts: 933
31 May 2017 02:31 PM
Bump help please!
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Greyhound40 is not online. Greyhound40
Joined: 15 Oct 2008
Total Posts: 933
01 Jun 2017 02:53 AM
bump!
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JoshRBX is not online. JoshRBX
Joined: 19 May 2012
Total Posts: 8778
01 Jun 2017 04:59 AM
Check output, developer console and try to narrow down the problem
tl;dr
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OhSoMoody is not online. OhSoMoody
Joined: 20 Dec 2015
Total Posts: 139
01 Jun 2017 05:51 AM
That's a lot of script. Can you post again after doing the basic debugging please? Would love to help but need more clues of what goes wrong where. Suspicions...etc.
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Greyhound40 is not online. Greyhound40
Joined: 15 Oct 2008
Total Posts: 933
01 Jun 2017 06:46 AM
Nothing prints except 'data not found'.
-- but this is only for the Items bit.


Im really not very knowledgeable about data stores so I really don't know where to look. Could anyone maybe give me a rough skeleton to remake the script?

Much appreciated
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OhSoMoody is not online. OhSoMoody
Joined: 20 Dec 2015
Total Posts: 139
02 Jun 2017 11:26 AM
I think you should really try to study Data Stores in more detail...no amount of skeleton script is gonna help you otherwise.

Don't worry..it may look hard at first...but after a while you'll get the hang of it! Data Stores take easily a week to understand/try etc.

Also...remember you need to publish your game (every time you open it anew) for Data Stores to be able to talk to the servers.
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