|
| 29 May 2017 11:24 AM |
there's a lot of code, so I'II just explain the concept
I have several module scripts that all index each other, but for some reason it infinitely yields.
can module scripts not require eachother or is there another problem? |
|
|
| Report Abuse |
|
|
| |
|
|
| 29 May 2017 11:25 AM |
| well can module scripts require module scripts that requiring the module scripts that required them? |
|
|
| Report Abuse |
|
|
| |
|
|
| 29 May 2017 02:59 PM |
-M -M1 -M2
If you require M1 and M2 with M then why would they need to require each other |
|
|
| Report Abuse |
|
|
|
| 29 May 2017 03:00 PM |
| You can only require a module script once from the same script |
|
|
| Report Abuse |
|
|
|
| 01 Jun 2017 03:01 PM |
well like say
(ms = module script)
ms1 contains info on objects in a game
ms2 contains info on levels in a game
ms2 needs to require ms1 to get what objects will be in the current level
ms1 needs to require ms2 to get what level the objects need to be adapted to
when I do something similar to this concept, it doesn't work. |
|
|
| Report Abuse |
|
|