iiNemo
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| Joined: 22 Jul 2013 |
| Total Posts: 2380 |
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| 27 May 2017 11:40 PM |
| How would I force a player to move, basically, How do u make it seem like a player is always pressing W.. |
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| 27 May 2017 11:44 PM |
| change their move direction or call MoveTo / #### ## ##### humanoid they can override this with their controls so u should keep running it constantly or temporarily disable character control |
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iiNemo
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| Joined: 22 Jul 2013 |
| Total Posts: 2380 |
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| 27 May 2017 11:46 PM |
| I have an animation running while its forcing the player to move. MoveTo wouldn't work, the rest got tagged.. |
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| 27 May 2017 11:47 PM |
| MoveTo works just fine and so does Move |
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iiNemo
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| Joined: 22 Jul 2013 |
| Total Posts: 2380 |
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| 27 May 2017 11:47 PM |
Move() didn't do anything.. MoveTo() Teleports the model to the position |
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iiNemo
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| Joined: 22 Jul 2013 |
| Total Posts: 2380 |
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| 27 May 2017 11:48 PM |
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):Move(Vector3.new(0, 1, 0), true)
Didn't work |
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| 27 May 2017 11:51 PM |
ur wrong
humanoid.MoveTo is not model.MoveTo and Move is based on directions |
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iiNemo
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| Joined: 22 Jul 2013 |
| Total Posts: 2380 |
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| 28 May 2017 12:00 AM |
| I don't get it xD, I'm taking that Move() thing off the wiki and its not workinq |
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kaddad14
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| Joined: 13 Apr 2013 |
| Total Posts: 649 |
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| 28 May 2017 12:37 AM |
| This probably isn't your problem but do you have FE on? |
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iiNemo
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| Joined: 22 Jul 2013 |
| Total Posts: 2380 |
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| 28 May 2017 10:03 AM |
| I kept messing with MoveTo and it finally worked! game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):MoveTo(Vector3.new(0, 0, 1)) Except this only goes to the Y cord it doesn't go to where the camera is facing, and when u press like ### # key or any other key that makes u move while its forcing u to move, it just stops |
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| 28 May 2017 10:07 AM |
| If you want, you can completely customize player movement by making a LocalScript, putting it in StarterPlayerScripts, and calling it "ControlScript". |
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