Creatryx
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| Joined: 28 Jan 2011 |
| Total Posts: 450 |
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| 27 May 2017 08:58 PM |
So I posted earlier about how to change the package of character using r15, and I got two replies. Neither worked, but I was able to modify the first one to sorta work. The problem now is that after switching to the package I want, the player is buggy in some respects. The first problem is that when jumping, the player doesn't jump, and their legs fall through the ground a bit, and it takes a few seconds to fix (if it does at all). The second is that if the character is tripped, they can't get back up. Sometimes while walking, the character just falls through the ground a bit as if they tried to jump, at random. While stuck in the ground, the character sometimes does the fall animation, if it's of any help. Below is my script.
function r15(char) local badPackage = char local goodPackage = game.ServerStorage.Ref local copy = goodPackage:clone() for _,part in next,badPackage:getChildren() do if part:IsA("BasePart") or part:IsA("MeshPart") or part:IsA("Accessory") and part:findFirstChild("tag")==nil then part:destroy() end end for _,part in next,copy:getChildren() do if part:IsA("BasePart") or part:IsA("MeshPart") then local tag=Instance.new("BoolValue") tag.Name="tag" tag.Parent=part part.Parent = char end end copy:destroy() end
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| 27 May 2017 09:13 PM |
This might help:
wiki.roblox.com/index.php?title=R15_Compatibility_Guide |
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Creatryx
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| Joined: 28 Jan 2011 |
| Total Posts: 450 |
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| 27 May 2017 09:28 PM |
| I tried that. The script they gave kills the character immediately. |
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Creatryx
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| Joined: 28 Jan 2011 |
| Total Posts: 450 |
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| 27 May 2017 11:39 PM |
try also deleting the humanoid then clone the model of the other package and bring all its parts and humanoid into the character then just use a local script to fix the camera by setting the subject back on the humanoid or humanoid root part or model |
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2Lit_Dev
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| Joined: 22 May 2014 |
| Total Posts: 68 |
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| 28 Oct 2017 07:59 AM |
Use ROBLOX's Rig creator to create a mesh, then rename it from "Dummy" to "StarterCharacter" and then place it inside the StarterPlayer folder
~~2Lit_Dev |
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