Bylocks
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| Joined: 27 Mar 2012 |
| Total Posts: 773 |
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| 27 May 2017 07:10 PM |
In the server:
local hi = script.Parent.Parent.Name game.ReplicatedStorage.GuiTrue:FireClient(playerWhoClicked, hi)
In client: guitrue.OnClientEvent:connect(function(playerWhoClicked, hi) print(hi)
hi is a nil value?... |
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| 27 May 2017 07:13 PM |
Why would the client need a parameter telling themselves who they are?
Here's a good method for testing parameters:
guitrue.OnClientEvent:connect(function(...) print(...) end)
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