VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 23 May 2017 02:19 PM |
| Guess. I just want to know what range that would seem correct. |
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| 23 May 2017 02:24 PM |
if ur thinking about making an engine from scratch good luck took months and a team of developers to make the roblox engine and years to 'perfect it' to what it is now |
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| 23 May 2017 02:25 PM |
| Ignore the pessimistic and gloomy simpleton up there. |
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| 23 May 2017 02:26 PM |
im being realistic, like fr go ahead and try it urself if u think its so easy ignore the kid without knowledge |
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 23 May 2017 02:37 PM |
| No one said it was easy, because it is not. |
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| 23 May 2017 02:38 PM |
Remember they started out with OGRE too.
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| 23 May 2017 02:39 PM |
ye they started modding ogre kinda how cs and gmod branched off from being hl1/2 mods but still they then re-coded their entire engine |
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 23 May 2017 02:40 PM |
| Yes, they started with ogre and made their own. What do you estimate? |
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| 23 May 2017 02:41 PM |
OGRE had limitations that weren't practical to overcome (everything eventually becomes more costly to repair than to replace), so they made their own engine so it would be tailored to their needs.
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| 23 May 2017 02:44 PM |
Lua is already ~1000 lines of C, then add onto that everything they've done with it, then all of the derelict features they no longer use, and then things that they still use... I have no clue, but how about 100,000? It's a good estimate for a 10 year old game that gets weekly updates.
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fun4nerd
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| Joined: 30 Oct 2013 |
| Total Posts: 4440 |
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| 23 May 2017 02:54 PM |
They prob has like 4 billion lines of code.
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LaeMVP
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| Joined: 24 Jun 2013 |
| Total Posts: 4416 |
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