|
| 23 May 2017 04:04 AM |
| How can i fix this? these guns are in upside down i want them in umm like in a flat surface. here - goo.gl/dxtf5H |
|
|
| Report Abuse |
|
|
|
| 23 May 2017 04:06 AM |
change their cframe.Angles or orientation.
#code print("oh no an errorz!") |
|
|
| Report Abuse |
|
|
|
| 23 May 2017 04:12 AM |
Where?
while true do wait(2.5) -- How long in between drops local part = Instance.new("Part",workspace.PartStorage) --part.BrickColor=script.Parent.Parent.Parent.DropColor.Value --part.Material=script.Parent.Parent.Parent.MaterialValue.Value local cash = Instance.new("IntValue",part) cash.Name = "Cash" cash.Value = 25 -- How much the drops are worth part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,5,0) part.FormFactor = "Custom" part.Size=Vector3.new(1, 1, 1) -- Size of the drops if meshDrop == true then local m = Instance.new("SpecialMesh",part) m.MeshId = meshID m.TextureId = textureID end part.TopSurface = "Smooth" part.BottomSurface = "Smooth" game.Debris:AddItem(part,20) -- How long until the drops expire end |
|
|
| Report Abuse |
|
|
|
| 23 May 2017 04:48 AM |
part.Orientation = Vector3.new(0,0,0)
change 0 with certain numbers until it appears not upsideown
#code print("oh no an errorz!") |
|
|
| Report Abuse |
|
|
| |
|