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Re: Which is fastest Server or client scripts ?

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szkiller_dev is not online. szkiller_dev
Joined: 07 Oct 2016
Total Posts: 3572
23 May 2017 12:14 AM
Henlo my guy, im stupid
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Dankvisky is not online. Dankvisky
Joined: 04 Mar 2012
Total Posts: 5430
23 May 2017 12:51 AM
I dont know many minecraft servers...


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Baseness is not online. Baseness
Joined: 07 Oct 2015
Total Posts: 1001
23 May 2017 01:22 AM
it doesn't matter since you'll need to use both at one point or another

there is no way to make a game that completely relies on only one kind


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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
23 May 2017 01:50 AM
@Baseness - incorrect. Sure you can.


@op - LocalScripts are faster than scripts because the client loads them first. Server replicates to client, and client replicates to server.


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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
23 May 2017 01:51 AM
but this question has no context really so that answer is meaningless


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ChiefDays is not online. ChiefDays
Joined: 26 Sep 2016
Total Posts: 502
23 May 2017 02:53 AM
There are two perspectives here:
Server has to replicate it's data to the clients and this might take a while.

However, for processing executions it relies on the client CPU and it can't be really calculated.

Those are just my assumptions of my 5 years working on roblox.


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Disillusions is not online. Disillusions
Joined: 10 Jul 2011
Total Posts: 6365
23 May 2017 03:05 AM
Stop making these stupid threads. They serve no purpose other than spam. This is the second time you've posted a thread with this idea.


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sonihi is not online. sonihi
Joined: 27 Jun 2009
Total Posts: 3655
23 May 2017 04:01 AM
There may be ##############################################################
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ForceCyber is not online. ForceCyber
Joined: 06 May 2015
Total Posts: 1086
23 May 2017 06:10 AM
Client is faster than the server of course.


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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 May 2017 09:12 AM
"This is the second time you've posted a thread with this idea."
Wasn't it ForceCyber the first time?


"Client is faster than the server of course."
"LocalScripts are faster than scripts because the client loads them first."
I thought this was a serious question? Idk, I guess I just expected serious answers.


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Customality is not online. Customality
Joined: 11 Aug 2015
Total Posts: 590
23 May 2017 09:14 AM
depends on ur pc?!?!?
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GNUnotUNIX is not online. GNUnotUNIX
Joined: 05 Feb 2012
Total Posts: 15171
23 May 2017 09:59 AM
Depends.
Although in most cases the client is faster.


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Customality is not online. Customality
Joined: 11 Aug 2015
Total Posts: 590
23 May 2017 10:42 AM
not if u have 2003 dell ok
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 May 2017 10:51 AM
My 2003 dell can't run Roblox on account of the graphics card supporting up to shader model '0'


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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 May 2017 10:59 AM
I mean it can run Roblox, but with a whole single core at 1.5 GHz and with a motherboard capable of up to a gig of ram, a passively-cooled graphics card for which the most recent driver came out before Roblox was made with 64 megabytes (It has S-Video too!), it runs the game slowly.


The graphics aren't the best, with everything being completely black except the skybox. (Sun/moon invisible too) At certain (Seemingly random) angles, a texture of the moon will load on top of the pitch-black blocks and meshes in the game. Due to a compatibility issue with a Windows XP dll, all letters in the game are invisible including chat, menu, leaderboard, tools, and GUIs in general - just blank labels.


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AIicks is not online. AIicks
Joined: 10 Apr 2012
Total Posts: 788
23 May 2017 11:01 AM
for ROBLOX probably the Server due to crappy clients but honestly you shouldn't think about that. You should think more about intensity of operations and where they should be being done anyway.
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OhSoMoody is not online. OhSoMoody
Joined: 20 Dec 2015
Total Posts: 139
23 May 2017 11:53 AM
When it comes to Client/Server...you should only be concerned about designing a proper architecture that works well with FE enabled.
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