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Dankvisky
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| Joined: 04 Mar 2012 |
| Total Posts: 5430 |
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| 23 May 2017 12:51 AM |
I dont know many minecraft servers...
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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| 23 May 2017 01:22 AM |
it doesn't matter since you'll need to use both at one point or another
there is no way to make a game that completely relies on only one kind
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 23 May 2017 01:50 AM |
@Baseness - incorrect. Sure you can.
@op - LocalScripts are faster than scripts because the client loads them first. Server replicates to client, and client replicates to server.
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 23 May 2017 01:51 AM |
but this question has no context really so that answer is meaningless
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ChiefDays
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| Joined: 26 Sep 2016 |
| Total Posts: 502 |
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| 23 May 2017 02:53 AM |
There are two perspectives here: Server has to replicate it's data to the clients and this might take a while.
However, for processing executions it relies on the client CPU and it can't be really calculated.
Those are just my assumptions of my 5 years working on roblox.
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| 23 May 2017 03:05 AM |
Stop making these stupid threads. They serve no purpose other than spam. This is the second time you've posted a thread with this idea.
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 23 May 2017 04:01 AM |
| There may be ############################################################## |
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| 23 May 2017 06:10 AM |
Client is faster than the server of course.
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| 23 May 2017 09:12 AM |
"This is the second time you've posted a thread with this idea." Wasn't it ForceCyber the first time?
"Client is faster than the server of course." "LocalScripts are faster than scripts because the client loads them first." I thought this was a serious question? Idk, I guess I just expected serious answers.
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| 23 May 2017 09:59 AM |
Depends. Although in most cases the client is faster.
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| 23 May 2017 10:42 AM |
| not if u have 2003 dell ok |
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| 23 May 2017 10:51 AM |
My 2003 dell can't run Roblox on account of the graphics card supporting up to shader model '0'
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| 23 May 2017 10:59 AM |
I mean it can run Roblox, but with a whole single core at 1.5 GHz and with a motherboard capable of up to a gig of ram, a passively-cooled graphics card for which the most recent driver came out before Roblox was made with 64 megabytes (It has S-Video too!), it runs the game slowly.
The graphics aren't the best, with everything being completely black except the skybox. (Sun/moon invisible too) At certain (Seemingly random) angles, a texture of the moon will load on top of the pitch-black blocks and meshes in the game. Due to a compatibility issue with a Windows XP dll, all letters in the game are invisible including chat, menu, leaderboard, tools, and GUIs in general - just blank labels.
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AIicks
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| Joined: 10 Apr 2012 |
| Total Posts: 788 |
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| 23 May 2017 11:01 AM |
| for ROBLOX probably the Server due to crappy clients but honestly you shouldn't think about that. You should think more about intensity of operations and where they should be being done anyway. |
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OhSoMoody
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| Joined: 20 Dec 2015 |
| Total Posts: 139 |
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| 23 May 2017 11:53 AM |
| When it comes to Client/Server...you should only be concerned about designing a proper architecture that works well with FE enabled. |
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