brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 23 May 2017 12:12 AM |
https://www.roblox.com/games/757238523/Number-2
Give opinions of ui and such just need idea
Any translucent grey brick on ground is a trigger and can be activated using e |
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o0Xarek0o
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| Joined: 09 Feb 2013 |
| Total Posts: 1957 |
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| 23 May 2017 12:15 AM |
UI is a little big for my liking but clean
the interactions are also nice but need to be worked on as it will only work one way but not both |
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RefugeeZ
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| Joined: 03 Feb 2012 |
| Total Posts: 5531 |
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| 23 May 2017 12:19 AM |
| Yeah Im not a fan of the UI, I think 0 background would look nicer. |
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Cryptonox
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| Joined: 20 May 2010 |
| Total Posts: 4846 |
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| 23 May 2017 12:20 AM |
Ya not a huge fan. Make it transparent and it'll be better.
Also not sure whats going on with the lighting, if its going to be a fort it'll be hard to make that work.
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Redbound
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| Joined: 02 Nov 2013 |
| Total Posts: 1059 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 23 May 2017 12:45 AM |
Defenders have obscured vision but all parts (should) be neon for them it won't affect raiders
Ui changes noted
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 23 May 2017 12:46 AM |
| And interactions will be able to be done both ways once I finish the tools because things like the electric box will require a repair kit |
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Fantxm
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| Joined: 15 May 2010 |
| Total Posts: 343 |
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| 23 May 2017 01:19 AM |
-The gui that pops up saying "Press [e] to interact" the "[e]" part of the gui should be a TextLabel not a TextBox
-The sound of the water flowing doesn't go well with the intensity of the flow
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XxZONExXx
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| Joined: 12 Mar 2013 |
| Total Posts: 2781 |
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| 23 May 2017 01:26 AM |
I definitely agree with these guys.
-Should be transparent. -Needs to be smaller/thinner -Perhaps have a button that allows you to hide it?
Overall, it looks pretty clean. |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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