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| 18 May 2017 08:55 AM |
Alright, so in Serphos's "Magic Training", his Wands have a clash feature. I, myself, am developing a Wand system and currently, I'm stumped on how to make the aforesaid feature. I had a few idea's, but they eventually run into dead-ends.
Place: https://www.roblox.com/games/527730528/- |
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| 18 May 2017 08:57 AM |
| Forgot to include the question; How would I do this? Alternatively, where should I start? |
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AIicks
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| Joined: 10 Apr 2012 |
| Total Posts: 788 |
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| 18 May 2017 09:08 AM |
couldn't you just have a Touched event. Or are you looking for a clash animation? |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 18 May 2017 10:01 PM |
Part.Touched:Connect(function(PartHit) if PartHit.Name = "OtherClashablePartName" then --Code end; end);
#Code for i,v in pairs do repeat end. |
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| 19 May 2017 02:20 PM |
| That's the Touched event; I'm looking to actually execute the clash animation. |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 19 May 2017 02:23 PM |
[var] = `LoadAnimation` on humanoid `Play` on [var] AnimationTrack
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| 19 May 2017 03:06 PM |
| No, talking about when you actually clash; the scripting required to keep a constant stream towards both character models. |
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| 19 May 2017 03:07 PM |
"stream" is probably easier than what I was thinking. You can probably achieve this with a clever rope constraint or ray casting.
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| 19 May 2017 03:08 PM |
tfw you realise you posted on the same post with two different accounts *backs away suspiciously*
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