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Re: Scripting Question

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Hereticism is online. Hereticism
Joined: 07 Mar 2014
Total Posts: 315
18 May 2017 08:55 AM
Alright, so in Serphos's "Magic Training", his Wands have a clash feature. I, myself, am developing a Wand system and currently, I'm stumped on how to make the aforesaid feature. I had a few idea's, but they eventually run into dead-ends.

Place:
https://www.roblox.com/games/527730528/-
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Hereticism is online. Hereticism
Joined: 07 Mar 2014
Total Posts: 315
18 May 2017 08:57 AM
Forgot to include the question; How would I do this? Alternatively, where should I start?
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AIicks is not online. AIicks
Joined: 10 Apr 2012
Total Posts: 788
18 May 2017 09:08 AM
couldn't you just have a Touched event.
Or are you looking for a clash animation?
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Hereticism is online. Hereticism
Joined: 07 Mar 2014
Total Posts: 315
18 May 2017 09:59 PM
Clash Animation
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
18 May 2017 10:01 PM
Part.Touched:Connect(function(PartHit)
if PartHit.Name = "OtherClashablePartName" then
--Code
end;
end);


#Code for i,v in pairs do repeat end.
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Hereticism is online. Hereticism
Joined: 07 Mar 2014
Total Posts: 315
19 May 2017 02:20 PM
That's the Touched event; I'm looking to actually execute the clash animation.
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
19 May 2017 02:23 PM
[var] = `LoadAnimation` on humanoid
`Play` on [var] AnimationTrack


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Hereticism is online. Hereticism
Joined: 07 Mar 2014
Total Posts: 315
19 May 2017 03:06 PM
No, talking about when you actually clash; the scripting required to keep a constant stream towards both character models.
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CelluloidCats is not online. CelluloidCats
Joined: 11 Aug 2015
Total Posts: 841
19 May 2017 03:07 PM
"stream" is probably easier than what I was thinking. You can probably achieve this with a clever rope constraint or ray casting.


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CelluloidCats is not online. CelluloidCats
Joined: 11 Aug 2015
Total Posts: 841
19 May 2017 03:08 PM
tfw you realise you posted on the same post with two different accounts *backs away suspiciously*


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