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| 13 May 2017 11:44 PM |
| Unlike a health bar, I think a mana bar doesn't have a way to bypass filtering enabled. So would I have an integer value placed in a player like a leaderboard would have and also a script in the player that sends a remote event every time it detects the integer value change? Or, is there another solution that's better preferred? |
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Dratik
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| Joined: 13 Nov 2008 |
| Total Posts: 36385 |
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| 13 May 2017 11:46 PM |
You could put the value in the gui... Right? Since it goes to PlayerGui?
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| 13 May 2017 11:49 PM |
You could make a health bar and make it so the health is stored on the server and the client displays it.
That is the right way. |
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| 14 May 2017 12:22 AM |
| Wouldn't that just defeat the purpose of Filtering Enabled since the mana values are now visible on the client side? |
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| 14 May 2017 12:28 AM |
| @Intended Yes, I know that, but the point is that how would the GUI communicate with the mana values? If I'm not mistaken, I cannot directly access the mana values, which are stored on the server side, from a local script. So in that case, what would I have to do? |
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nullfeels
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| Joined: 31 Mar 2017 |
| Total Posts: 1215 |
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| 14 May 2017 12:32 AM |
| ...Welp, this was a wild goose chase. I fixed it. Thank you anyways |
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| 14 May 2017 01:41 AM |
| Let a local script change the bar for the player, but let the mana value but let only the server modify the mana value , so put it somewhere inside the game. |
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| 14 May 2017 01:42 AM |
| Wow, mobile corrector even duplicate words now? |
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