thomas757
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| Joined: 11 Jul 2012 |
| Total Posts: 247 |
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| 13 May 2017 12:36 PM |
ReplicatedStorage = game:GetService("ReplicatedStorage")
function PlayerAdd(player) for i,v in pairs(ReplicatedStorage:GetChildren()) do local Arrow2 = v:Clone() Arrow2.Parent = game.Workspace end end
game.Players.PlayerAdded:connect(PlayerAdd) |
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thomas757
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| Joined: 11 Jul 2012 |
| Total Posts: 247 |
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| 13 May 2017 12:37 PM |
put it in a regular script
r+://291222021 |
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Unhumanly
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| Joined: 09 Jun 2016 |
| Total Posts: 114 |
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| 13 May 2017 12:39 PM |
I think it's because LocalScripts can't see this happening, or I'm dumb. Either one, don't believe me immediately.
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| 13 May 2017 12:42 PM |
| I don't see any reason to use PlayerAdded in a client-sided script. |
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