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Re: Zombie ######## Pre-Alpha [Ideas] [Suggestions] [Notes]

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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
07 May 2017 11:05 PM
Old game name seemed a bit childish ;/ [RENAME]
-----------------------------------------------
Game starts when at least 2 players have joined the game!

The player is sat to a turret with a turret tool that can be used to shoot at zombies coming in waves. When the game doesn't have enough players, it'll tween in a gui and tell you that there needs to be an extra player! When a player joins, it'll bounce out and start the game!

You and your friends are sitting at a turret mowing down massacres of zombies with a shop you can upgrade every 5 rounds. You can turn cash into upgrade points to upgrade your turrets abilities. You can buy certain types of turrets with those points. Use cash to buy different colour lasers and turret colours to show off to your friends!

Certain waves spawn certain bosses and the game carries on forever basically until you lag out or you die. The cash reward gets better for each round!

Gamepasses will be added such as dual turrets, triple turrets, quadruple turrets even! Also gamepasses for cash and such. Cash is shared out depending on the amount of players.

Please give me your ideas and suggestions. Not all of this is in the game yet!

TL;DR It's a cool game you should play it :)

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Roardorak is not online. Roardorak
Joined: 13 Jul 2014
Total Posts: 184
08 May 2017 05:38 AM
" it'll tween in a gui and tell you that there needs to be an extra player! When a player joins, it'll bounce out and start the game!"



local function waitForPlayer
if game.Players.NumPlayers < 2 then
game.PlayerGui.ScreenGui.Textbox.TextTransperancy = 0
game.PlayerGui.ScreenGui.Textbox.BackgroundTransperancy = 0
else
game.PlayerGui.ScreenGui.Textbox.TextTransperancy = 1
game.PlayerGui.ScreenGui.Textbox.BackgroundTransperancy = 1
end
end
u dont even need to move it buddy
tl;dr
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
08 May 2017 12:09 PM
Thats not what I was going for and its not a valid idea ^-^
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Roardorak is not online. Roardorak
Joined: 13 Jul 2014
Total Posts: 184
08 May 2017 02:45 PM
you actually don't get it
i was explaining how "tweening" it(ironically i don't even know what that is) is unnecessary
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
08 May 2017 04:01 PM
'Please give me your ideas and suggestions' not scripts and stuff...
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
09 May 2017 01:40 AM
Game now has an amazing thumbnail! <3
Working on a shop that shows up every fifth wave!
4 Buttons inside: Turret(Type of turret E.G Cannon, ect)
Turret Aesthetics(The colours/looks of your turret)
Turret Upgrades(Increased firerate, damage)
Cash Converter(Convert your cash to points)
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
09 May 2017 04:12 PM
Suggestions anyone?
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
10 May 2017 02:00 PM
b1
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
10 May 2017 03:40 PM
Can anyone suggest something ^-^
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
10 May 2017 04:46 PM
Added shop, it comes up every fifth wave to buy shop items.
Development might be slowed, I've broken my wrist.
Shop lasts for 30 seconds! ^-^
Castle health gains 500 every 10th wave.
Firerate and damage has been nerfed so higher waves aren't reached so easily
and it becomes more of a teambased game.
Planning to remake the turret to a nice lovely design!
Post suggestions below!
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
11 May 2017 06:15 AM
Wrist is getting better ^-^ feels worse but idk. Remade the turret! Looks better atleast lol. Programmed the cash converter! # ####### ##### for every 1 thousand cash! Planning to code in turret aesthetics next! (Nothing will save yet!)
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
11 May 2017 04:11 PM
Wrist should be better by Saturday.

Shop gui has been improved. Turret aesthetics have been added!
- Rear aesthetics
- Middle aesthetics
- Top Aesthetics
- Bullet Colour Aesthetics

There are 10 colours to choose from and they cost 250 cash
Cash converter is completed!

Starting damage is buffed to 10!
Everyone is given 25k cash to test colours and stuff I guess
Everything saves :)! (Saves will be deleted when game is out of pre-alpha)
Zombie health shows when the zombie is damaged!
Made a different intro gui!
Shop actually closes when it reaches 0 or whatever second!
Fixed ingame GUIs from being offsetted
Game stats autosave every 10 seconds

GIVE SUGGESTIONS AND IDEAS! <3

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LeHtoo is not online. LeHtoo
Joined: 12 Oct 2014
Total Posts: 3531
11 May 2017 04:15 PM
add the splatoon victory
seems like a good idea


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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
11 May 2017 04:16 PM
what's a splatoon victory, never played it.
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Spookalisty is online. Spookalisty
Joined: 17 Jun 2012
Total Posts: 491
11 May 2017 04:29 PM
Good work my boys.


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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
11 May 2017 04:30 PM
Ty ^-^
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
12 May 2017 12:35 AM
Fixed an issue involving loading turret colours and such
BIG!
Zombies now have a better animation!
Next update will include ingame functionality such as new monsters and a boss! (huge boss ;))
Fixed collision problem with castle door!
Fixed gui offset
Fixed back buttons on Shop Gui
Fixed Shop Gui not closing on time :/
Fixed Wave GUI
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
12 May 2017 04:36 AM
Created a new zombie type! (No official name)
Speedster:
30 Health
but he does 50 damage and he's very fast!
He should be a main priority as he's a glass cannon
Fixed errors within shop gui not closing when the shop timer ends.
Fixed other tools
Fixed mouse inactive error
Fixed variable names
Speedster starts to appear at fifth wave and above!
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brickmaster2039 is not online. brickmaster2039
Joined: 11 Feb 2017
Total Posts: 403
12 May 2017 05:47 AM
If you ask me, eventually the game is going to be very repetitive. Maybe make the turrets move able (left to right), add ammunition, so you have limited ammo which you can get somehow. You rejoin in the next wave if there is at least ### person remaining. Can I help you somehow as well? Or just give me credit for using my ideas if you do use them.
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
12 May 2017 06:01 AM
The game may be repetitive in terms of functionality but bosses and monster types will be added. Once turret types are added and such you will be able to experiment with each one and eventually a global leaderboard will be placed and you will be able to make teams of four and make the top of a global team leaderboard
Once the game is finished and successful (I hope)lol
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
12 May 2017 02:00 PM
Ideas?
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InedibleGames is not online. InedibleGames
Joined: 27 Apr 2014
Total Posts: 1140
13 May 2017 07:12 AM
Added datastore support for later features in the game such as saving colours and upgrades for your different types of turrets!
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brickmaster2039 is not online. brickmaster2039
Joined: 11 Feb 2017
Total Posts: 403
13 May 2017 07:26 AM
I have a ##### for the turrets if u need help on that. Make the maps kinda randomly generated. Maybe put trees in different places. Make the enemies use path finding.
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brickmaster2039 is not online. brickmaster2039
Joined: 11 Feb 2017
Total Posts: 403
13 May 2017 07:27 AM
it's an advanced turret tutorial.
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masked_spider is not online. masked_spider
Joined: 29 Jul 2016
Total Posts: 542
13 May 2017 07:30 AM
so your making a zombie game how about duel pistols that would be cool
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