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| 13 May 2017 08:03 AM |
while true do wait() if script.Parent.boo.Value == true then local DataStore = game:GetService("DataStoreService"):GetDataStore("board") local key1 = "body" local key2 = "title" DataStore:SetAsync(key1, script.Parent.Parent.bodybox.Text) print("DSbody") DataStore:SetAsync(key2, script.Parent.Parent.titlebox.Text) print("DStitle") warn("sent") end end
Like in game.
- Simp |
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| 13 May 2017 08:29 AM |
Because keys do not update that fast on ROBLOX servers. They have a request limit and you're exceeding that threshold.
Don't set keys that often. If you have to, you're doing something wrong. |
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