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| 12 May 2017 05:14 PM |
/a/hUiuG
gur
i did all that, thoughts?
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Flaminquo
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| Joined: 23 May 2010 |
| Total Posts: 6377 |
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| 12 May 2017 05:16 PM |
isnt conex dead
is this thing coming back AGAIN?
Ashley | Second in Command of UAF |
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Kiritsugu
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| Joined: 16 Aug 2013 |
| Total Posts: 7366 |
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| 12 May 2017 05:17 PM |
youve gotten better at building minstrel
and yeah conex is dead but as long as u getting paid
nani sore? 🐙 ★—_— ♠ 🔫 |
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| 12 May 2017 05:24 PM |
thanks kiwi, resonating helped me with edge select terrain.
and no im not getting paid. im running conex myself, have a friend assisting me with some building, and another friend helping out with scripting.
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iDisgrace
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| Joined: 27 Jul 2012 |
| Total Posts: 9022 |
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| 12 May 2017 05:25 PM |
i'm a better builder than you
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Flaminquo
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| Joined: 23 May 2010 |
| Total Posts: 6377 |
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| 12 May 2017 05:28 PM |
interesting... good luck with the group!!
Ashley | Second in Command of UAF |
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| 12 May 2017 05:35 PM |
Thank you flanq, whether or not you are being genuine I appreciate the support.
Im trying a different theme and overall approach. Gonna be rlly nice
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| 12 May 2017 06:03 PM |
hey now you're a bump star get your bump on go DEV
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 12 May 2017 06:06 PM |
looks cool, but honestly i would totally suggest using roblox terrain for that realistic look
it works a treat |
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| 12 May 2017 06:08 PM |
smooth terrain is limited in textures and not as precise as id like
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 12 May 2017 06:12 PM |
well i mean, you are only using grass and mud so far so the limitations would be of the same level
you'd be surprised how you can expand on smooth terrain |
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theNBK
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| Joined: 17 Jun 2015 |
| Total Posts: 1779 |
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| 12 May 2017 06:28 PM |
| Looks pretty clean, hope it's optimized well. |
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| 12 May 2017 06:29 PM |
its the flavor of grass and ROCK
and as for optimizing, its prob gonna be high part count, sierra probably has more and that runs fine
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Tune
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| Joined: 17 Feb 2008 |
| Total Posts: 1742 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 12 May 2017 06:43 PM |
| looks cool but i dont see how its a fort yet :thinking: |
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| 12 May 2017 06:45 PM |
what
what makes something "look" like a fort?
:thinking:
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 12 May 2017 06:52 PM |
| well u go woah conex fort looking a ok but its like 10 minutes of terrain work and a simple building ###### :thinking: oh and theres recaptcha on forums now nice! |
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| 12 May 2017 06:55 PM |
10 minutes of simple building..
took me like 45 total but ok
edge select is an annoying process
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| 12 May 2017 06:58 PM |
| ah yes most alluring.......... |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 12 May 2017 07:03 PM |
idk edge select is pretty simple what are you using to build?
just line two parts off hit t click the connection and cframe(?) |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 12 May 2017 07:04 PM |
building aside, if this is for a CONEX you're making your work will be wasted solely because of the name and its reputation associated with that
r+://290109653 |
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| 12 May 2017 07:08 PM |
looking nice, keep it up you've definitely improved.
the terrain is ugly though.
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| 12 May 2017 07:09 PM |
| remember when prag opened conex and it was the best clan then it got recycled around 55 times...good times. |
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| 12 May 2017 07:12 PM |
@Poly
Thank you, appreciate it.
And looks ugly in a sense of the color/material?
Or as in it's made poorly?
@Seviro
Willing to take the risk, im getting help from a friend, and have a friend doing scripts
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