222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 03:27 PM |
So far here's what I have:
Reliable pathfinding - if a zombie can't directly reach you, they will either jump or circumvent the obstacle by navigating around it. nothing too special
Zombie building using presets - when a zombie spawns, they will spawn as either a normal zombie, a fast zombie, or a heavy zombie. Their limbs are randomly assigned to them from a pre-built list as well meaning that it's unlikely that two heavy zombies will look the exact same.
Custom animations - pretty self explanatory, zombies use custom built animations based on their preset type. Normal zombies will use a shuffling animation, fast zombies will####e##########ing their arms at you, and slow zombies will slowly trudge along after you. attack animations are universal though.
You can see what I have so far here:
https://www.roblox.com/games/793534949/zombie-AI-testing
any recommendations or suggestions would be super duper. also, make sure you're using Right Mouse Button to aim before shooting. |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 03:31 PM |
| the end goal is making one zombie that i can copy and paste a dozen times to get a bunch of different, unique zombies without destroying the server with script overload |
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vivivio
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| Joined: 23 Jan 2012 |
| Total Posts: 707 |
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| 12 May 2017 03:34 PM |
-Pathfinding service -math.random,math.randomseed and tables({}) -Animation editor |
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| 12 May 2017 03:36 PM |
Pretty nice, but zombies are a bit slow, especially the fast zombie.
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| 12 May 2017 03:39 PM |
how are you even top poster
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 03:41 PM |
"-Pathfinding service -math.random,math.randomseed and tables({}) -Animation editor"
you are correct
give yourself a pat on the back |
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| 12 May 2017 03:41 PM |
"How are you even top poster"
it's an old feature that got forgotten a long ago and it's now completely broken, all users who had it in like 2006/2010 still have it but it isn't obtainable anymore
also @OP
I joined your game but I can't move my camera so can't see anything
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 03:41 PM |
"how are you even top poster"
because i was a top 100 poster before they completely disabled the badge system |
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| 12 May 2017 03:42 PM |
i see
Scripters This is the place for discussion about scripting. Anything about scripting that is not a help request or topic belongs here. |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 03:42 PM |
"also @OP
I joined your game but I can't move my camera so can't see anything"
yeah i found that's just an issue with me not accounting for the player actually loading into the game
a quick reset or rejoin will fix it |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 03:45 PM |
"Pretty nice, but zombies are a bit slow, especially the fast zombie."
yeah that's a design choice
those zombies are either going to be part of a resident evil game where the player has to stop and shoot (as already implemented in the place)
or a top down game where the player will face many at once |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 03:49 PM |
| at least i can still access the Top 100 subforum :( |
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| 12 May 2017 03:50 PM |
there is a special sub forum for that?
This is the place for discussion about scripting. Anything about scripting that is not a help request or topic belongs here. |
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vivivio
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| Joined: 23 Jan 2012 |
| Total Posts: 707 |
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| 12 May 2017 03:50 PM |
| there's a subforum for that.. |
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| 12 May 2017 03:53 PM |
what's it about? lol.
This is the place for discussion about scripting. Anything about scripting that is not a help request or topic belongs here. |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 03:54 PM |
it's a completely dead subforum where half the links return an error and the last bumped thread was november 2016
accessible only by top 25, 50, and 100 posters |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 04:14 PM |
| anyway if you guys have suggestions for reducing script bloat that'd be awesome possum |
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| 12 May 2017 04:21 PM |
| I wouldn't use path-finding for zombies since it's extremely laggy and inefficient unless you control all the zombies with one script |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 04:33 PM |
"I wouldn't use path-finding for zombies since it's extremely laggy and inefficient unless you control all the zombies with one script"
teach me the ways
or show me a good article on the wiki about it |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 12 May 2017 04:38 PM |
| bad idea zombies might scare people |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 04:54 PM |
"bad idea zombies might scare people"
good point
better put a spook alert |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 12 May 2017 04:56 PM |
| wow i said nothing about asians |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 12 May 2017 05:33 PM |
| but yeah having one script control all zombies would definitely be the way to go |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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