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| 11 May 2017 05:45 PM |
so, as you might know, there is a property in the player to decide whether or not it'll show the character's outfit. although, when i use this script that makes that property false when a player joins... game.Players.PlayerAdded:connect(function(p) p.CanLoadCharacterAppearance = false end) note that i used this for r15 characters, and their joints just disappear and you die. i tested this with r6 and it worked perfectly fine. any help?
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| 11 May 2017 05:45 PM |
| y make it false when they join when u can turn it off in starterplayer |
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| 11 May 2017 05:47 PM |
well it still breaks the joints of the character nonetheless.
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| 11 May 2017 05:50 PM |
is this a roblox studio bug or something? it worked fine until the update, so i'm not sure what's going on.
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| 11 May 2017 07:53 PM |
Doesn't break joins for me. Probably just a script. |
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| 11 May 2017 07:54 PM |
First of all, use StarterPlayer.
Second of all, if the person above me is correct, then it's on your end. If the joints actually do break for the R15 rig and you are positive that there is nothing causing it externally then it's an issue on ROBLOX's end.
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