War_Force
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| Joined: 15 Apr 2016 |
| Total Posts: 2611 |
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| 11 May 2017 05:46 PM |
Any specific features you would like to be included in this SMG?
Here's what's gonna happen in an upcoming update; - Remove roblox animations + Add ability to choose classic stance system or use the new one (The crouch and sprint "glitch" is not available on the new stance system ) + Increased server performance if deciding not to use filtering enabled + Ability to add your own UI's to the gun more easily * Fix any glitches and bugs as possible
Current features which will stay; * Basic gun statistic editor with ability to edit the color and the thickness of the hit scan ray * Ability to easily edit the cursor icon * Ability to choose the sprint speed more easily
I'm hoping to get the SMG as versatile so more clans can have a reliable gun system and personalize it even more. Any suggestion for features please post below. |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 11 May 2017 05:49 PM |
| make it so you can change its fire type like automatic, semi, shotgun so that we can make different guns with it awesome |
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| 11 May 2017 05:49 PM |
well I hate hitscan rays
if you can add a pseudo projectile option it would at least ease the pain. :(
also how about particle flash instead of imagelabels?
add folder for own CUSTOM animations. (idle, shoot, reload) |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 11 May 2017 05:50 PM |
^ particle flash nice touch
pseudo projectile could be cool |
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War_Force
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| Joined: 15 Apr 2016 |
| Total Posts: 2611 |
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| 11 May 2017 05:57 PM |
"add folder for own CUSTOM animations. (idle, shoot, reload)"
This will be a planned feature to a special SMG in a future where it will focus on adaptation to R15 SMG I am going to be working on later in a next few months. This did have animation feature however I've poorly implemented it therefore I'm removing it completely from the upcoming update.
"if you can add a pseudo projectile option it would at least ease the pain"
This feels like it would ruin the main mechanic of the gun, however I am working on my own gunset that will prove to be somewhat different from existing weapons systems.
"also how about particle flash instead of imagelabels"
I'm considering this, probably will add it. |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 11 May 2017 05:58 PM |
| war ignores my valid request :( |
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War_Force
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| Joined: 15 Apr 2016 |
| Total Posts: 2611 |
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| 11 May 2017 05:59 PM |
| There are already semi and automatic fire types in place, I have considered the shotgun though so it will also come in play most likely. |
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| 11 May 2017 06:06 PM |
make sure your new gun set still has custom animation options :(
and if you're gonna be making one to begin with, dont do Pseudo, do actual projectiles. (like multiple rays, not parts lol) |
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War_Force
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| Joined: 15 Apr 2016 |
| Total Posts: 2611 |
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| 11 May 2017 06:09 PM |
Pseudo ("Fake") Projectiles
What I thought you meant was that you wanted hitscan to be in place however have a "fake" projectile be played instead of an instant ray. |
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| 11 May 2017 08:01 PM |
Yes, the worst part about hitscan is the visual ray it creates
pseudo just renders a different way.
BUT if you're making a new gun system all together, dont do hitscan, do a series of small rays to have "true" projectiles.
^ thats how frigid guns are done |
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War_Force
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| Joined: 15 Apr 2016 |
| Total Posts: 2611 |
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War_Force
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| Joined: 15 Apr 2016 |
| Total Posts: 2611 |
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| 12 May 2017 01:34 PM |
| This update will ship off late Saturday or early Sunday. |
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| 12 May 2017 01:34 PM |
make it whatever ill still be the best smger of all time so i dont care
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 12 May 2017 03:27 PM |
| Pls include shotgun and detailed instructions for editing |
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