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Re: custom anims not working

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CWRA0444 is online. CWRA0444
Joined: 14 Jan 2010
Total Posts: 6013
07 May 2017 04:40 PM
i exported it using the editor and everything, but when I try to load it the the player it doesn't do anything. It has been >24 hrs since I uploaded the anim and still nothing.


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CWRA0444 is online. CWRA0444
Joined: 14 Jan 2010
Total Posts: 6013
07 May 2017 04:47 PM
anyone?



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Eventive is not online. Eventive
Joined: 28 Jul 2011
Total Posts: 9827
07 May 2017 04:50 PM
Code?
Errors?


ATR'er since 2013.
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CWRA0444 is online. CWRA0444
Joined: 14 Jan 2010
Total Posts: 6013
07 May 2017 04:51 PM
No errors. Here's the code(its a bit long, I'm only worried about the anim)

working = false
w########### .5
mouse = script.Parent.Parent.Parent:GetMouse()
player = script.Parent.Parent.Parent

script.Parent.Activated:connect(function()
local anim = script.Parent.Parent.Humanoid:LoadAnimation(script.Parent.MiningAnim01)
if mouse.Target then
if string.sub(mouse.Target.Name, 1, 5) == "Stone" and working == false then
working = true
local target = mouse.Target
local targetnum = (waitFactor*tonumber(string.sub(mouse.Target.Name, 6, 6)))
player.PlayerGui.Inventory.ProgressBar.Visible = true
mouse.Target.Name = "null_stone"..tonumber(string.sub(mouse.Target.Name, 6, 6))
anim:Play()
script.Parent.Parent.Humanoid.WalkSpeed = 0
script.Parent.Parent.Humanoid.JumpPower = 0
for i=1, targetnum do
wait(1)
script.Parent.Handle.Sound:Play()
pl#################################################### pl#################################################### UDim2.new(1/targetnum, 0, 0, 0)
end
wait(1)
for i = 1, targetnum/waitFactor do
local rock = Instance.new("Part")
local force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0, 5, 0)
rock.Name = "Item_Rock"
rock.Size = Vector3.new(1, 1, 1)
rock.Material = "Marble"
rock.BrickColor = BrickColor.new("Hurricane grey")
rock.Shape = "Ball"
rock.CFrame = target.CFrame + Vector3.new(0, i/5, 0)
rock.Parent = workspace
wait(0.01)
force:remove()
end
target.Parent = game.Lighting
script.Parent.Handle.Break:Play()
anim:stop()
pl#################################################### UDim2.new(0, 0,##,##)## # pl################################################alse
script.Parent.Parent.Humanoid.WalkSpeed = 16
script.Parent.Parent.Humanoid.JumpPower = 50
working = false
end
end
end)


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Eventive is not online. Eventive
Joined: 28 Jul 2011
Total Posts: 9827
07 May 2017 04:52 PM
does everything else work?


ATR'er since 2013.
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CWRA0444 is online. CWRA0444
Joined: 14 Jan 2010
Total Posts: 6013
07 May 2017 04:54 PM
everything works as planned except for the animation.


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Eventive is not online. Eventive
Joined: 28 Jul 2011
Total Posts: 9827
07 May 2017 04:58 PM
Are you using the script in your own place or group place?


ATR'er since 2013.
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CWRA0444 is online. CWRA0444
Joined: 14 Jan 2010
Total Posts: 6013
07 May 2017 04:59 PM
my own place, local script, only in test mode so far


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Eventive is not online. Eventive
Joined: 28 Jul 2011
Total Posts: 9827
07 May 2017 05:01 PM
well you defined the player
is the player actually the player, os is it the character?

If it's the player create a variable for the character b doing this

repeat wait() until player.Character
local char = player.Character

then do char.Humanoid:LoadAnimation()


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CWRA0444 is online. CWRA0444
Joined: 14 Jan 2010
Total Posts: 6013
07 May 2017 05:04 PM
I'll try that, but the way I have it relies on the tool being a child of the Character when its used, but a child of Player when the script begins.


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CWRA0444 is online. CWRA0444
Joined: 14 Jan 2010
Total Posts: 6013
07 May 2017 05:05 PM
Did it; no results.


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Eventive is not online. Eventive
Joined: 28 Jul 2011
Total Posts: 9827
07 May 2017 05:11 PM
so then do char = script.Parent.Parent

char.Humanoid:LoadAnimation()


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CWRA0444 is online. CWRA0444
Joined: 14 Jan 2010
Total Posts: 6013
07 May 2017 05:37 PM
I got it "working"> My main problem was I was using R15 anims in an ## ###### so I made an R6 anim. However, now its glitching out because of what I'm assuming is the anim playing over the default PC anims. Any way to stop those for the duration of my custom anim?
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