brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 02 May 2017 10:15 PM |
https://www.roblox.com/My/Groups.aspx?gid=3224544
NEED MEMBERS AND DEVS YES AM FORUM RECRUITING 10/10 TACTIC THANKS |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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isseman6
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| Joined: 16 Feb 2016 |
| Total Posts: 3224 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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jd123
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| Joined: 27 May 2007 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 03 May 2017 05:45 PM |
| yeah im gonna *try* to make the combat fun which will *probably* be bad since most kids need rcl guns but if i can get something similar to the gun play from mgsv and include the special things skulls can do it will be kind of dope |
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| 03 May 2017 05:49 PM |
| Only thing I wanna know is how it'd be balanced out. Like what would Diamond Dogs' (for example) equivalent be to the Skulls powers and stuff |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 03 May 2017 05:51 PM |
| well the way skulls work in the game is they dont really spot you unless youre close or shoot at them right? could probably do something with post processing to make the sight for people on the skulls harder, and people on ### ## team would glow a color if they shoot their gun (which they would remain that colour until they die) or get within a certain proximity and they would be able to use a box or blow up disguise, the box would hide the glow and blow up disguise would glow up itself just an idea, i need ideas really because i think this could be really cool |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 03 May 2017 05:51 PM |
| the diamond dogs ********************** |
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| 03 May 2017 06:00 PM |
Skulls have to be tankier and their walk speed could be slower in comparison to the enemy who would be naturally more mobile (naturally the Skulls would have better mobility because of their abilities)
I like the idea about glowing and stuff because that supports a more stealth orientated game which fits with the series. The objective could be like the objective in FOB missions where you have to sneak in and get to a certain point in the base |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 03 May 2017 06:05 PM |
yeah skulls would have less walk speed and extra health
i like the fob idea but i dont want to do an oil rig, i kinda wanted to base it off something in the afghan map in game but im not sure where
possibly the water processing plant though |
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| 03 May 2017 06:12 PM |
| You could do the FOB objective thing but in that massive base in the Afghan map (forgot the name) that housed Sahelanthropus |
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Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 03 May 2017 06:15 PM |
mm
$ echo "Get slam jammed, kid!" && sudo rm -rf / --no-preserve-root |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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| 03 May 2017 06:32 PM |
possibly @slayer
im working on the basic stuff right now in studio (no building yet) |
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vetrah
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| Joined: 18 Sep 2012 |
| Total Posts: 826 |
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| 03 May 2017 06:36 PM |
| why not make an outer heaven clan since big boss is cooler |
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brandon
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| Joined: 02 Sep 2006 |
| Total Posts: 893 |
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