dispeller
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| Joined: 11 Dec 2016 |
| Total Posts: 332 |
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| 02 May 2017 09:05 PM |
How would I have part A rotate to face part B (as if part A was staring at part B) without actually moving in terms of positions?
Ive experimented with CFrame Angles, but I just end up having a spazzy block. This is complicated for me, can someone please help?
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| 02 May 2017 09:07 PM |
I don't know, but experiment with surfaces in parts (click the part and scroll down to surfaces and surface inputs)
i want free speech on roblox |
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dispeller
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| Joined: 11 Dec 2016 |
| Total Posts: 332 |
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| 02 May 2017 09:14 PM |
surfaces won't help at all.
I'm trying to CFrame here...
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| 02 May 2017 09:30 PM |
Has nothing to do with surfaces. Assuming A and B are their corresponding parts you can make A look at B by doing the following.
A.CFrame = CFrame.new(A.Position, B.Position); |
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dispeller
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| Joined: 11 Dec 2016 |
| Total Posts: 332 |
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| 02 May 2017 09:38 PM |
Oh ok cool. Thank you!
I thought CFrame.new() was only for X,Y, and Z axes numbers. This rlly helped me out a lot. Thanks again!
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