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Warrior cats: Clan camps and territories

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Zetyphos is not online. Zetyphos
Joined: 29 Dec 2011
Total Posts: 19
29 Apr 2017 10:38 PM
Welcome to The clan camps and territories guide!
☆Hope this helps!☆
Please do not fret. This is 99.9% accurate! (Credits to wikipedia for the help)
__

Geography:
Despite its name, only a small part of the region is covered by actual forest; mainly the eastern part claimed by Thunder Clan as their hunting grounds. The rest are hills, grassland and marshes. A river, named River Chell, cuts through the region, making up the border between River Clan and their two neighbors, Thunder Clan and Wind Clan. A Thunderpath, named Wind over Road by Twolegs, makes up the border between Shadow Clan and Thunder Clan. A smaller Thunderpath, named North Allerton Road, comes from the north.

Location:
According to an Air-in Hunter(Gets tagged) chat, the territory was originally based on New Forest, a forest in the county of Hampshire in southern England, but as the ideas developed, it became more of a fantasy place and not the depiction of a real-world location. For example, New Forest does not have a quarry nearby!

History:
In the beginning, the region was a wilderness, without predators or humans living nearby. After a time, cats arrived in small groups and began to settle down. However, they did not set up borders, and their territories overlapped, resulting in several bloody battles and many deaths. After a particularly ferocious battle, the survivors were confronted by the spirits of their fallen companions, urging them to unite and live in peace.

However, the cats could not agree who would lead them, so five cats, Thunder, Shadow, River, Wind, and Sky, each demanded to be the leaders. In the end, they decided to separate into five groups, under the leadership of Thunder, Shadow, River, Wind, and Sky. The others cats chose to follow the leader that was going to a territory best suited for themselves. They developed the Warrior Code, and founded the five Clans - Thunder Clan, Shadow Clan, Sky Clan, River Clan, and Wind Clan - dividing the hunting grounds between themselves, adapting to the conditions that reigned on their territories. The spirits of the fallen cats made up Star Clan, ancestors who guided the living with advice.

Twolegs arrived soon, and constructed the Thunder path that later made up the border between Thunder Clan and Shadow Clan, then built the Twoleg place, forcing Sky Clan to leave their territory. Soon, the remaining four Clans had to leave as well, as Twolegs destroyed the region to construct a new Thunderpath, and later settled by a lake, the region being referred to as The Lake Territories.

Clan territories:

-Thunder Clan:
Thunder Clan claims the southeastern part of the region, their territory consisting of deciduous woodland, named White #### Woods by Twolegs. Their camp is in a sandy ravine that used to be a riverbed long time ago, surrounded by brambles.

Landmarks in the Thunder Clan territory:

A small stream runs through the territory, close to the camp
Near the camp is The Sandy Hollow, an area where apprentices do their battle training.
West of the camp is The Owl Tree, a tree that was always home to owls.
East of the camp is Snake rocks, a clearing where prey and plants are abundant, but adders represent a danger. Next to the clearing is The Great Sycamore, a tall tree where apprentices learn to climb.

Shadow Clan:
Shadow Clan claims the northeastern part of the region, their territory consisting of marshy and damp ground with few trees. It is bordered by a Thunderpath to the south that has a tunnel underneath that permits crossing into Thunder Clan grounds. Their camp is in a hollow with muddy ground, surrounded by brambles.

Landmarks in the Shadow Clan territory:

South of the camp is the Burnt Sycamore, an ancient tree that was burnt by lightning long ago. Shadow Clan apprentices learn their night hunting and quiet stalking at this tree.
West of the camp is Carrionplace, a Twoleg dump called the North Allerton Amenity Tip, home to disease and rats. It provides Shadow Clan with food during leaf-bare.
Southwest of the camp are two Twoleg tunnels that cross under the Thunderpath. One leads to Fourtrees; farther to the west, the second leads into Wind Clan territory.

River Clan:
River Clan claims the southwestern part of the region, on the right bank of River Chell. Their territory consists of open plains, and their camp is on a large, well-drained island, surrounded by reeds, that can be reached only by swimming (although such an island does not appear on the map).

Landmarks in the River Clan territory:

The river itself, a source of prey for the cats. It follows a gorge that comes to a waterfall (Druid's Leap), then continues through the plains. River Clan cats can swim through it, but there is also a Twoleg bridge that makes crossing safe when the water is high.
South of the camp is Morgan's Farm, a Twolegplace with a campsite next to it.
Southwest of the camp is Sunningrocks, a large, smooth stone formation by the river where cats love to sun themselves. River Clan and Thunder Clan often fights over the lovely st############################lan:
Wind Clan claims the western part of the territory, wedged between the Thunderpath and the river, consisting of rolling moorland named Windover Moor by the Twolegs. Their camp is in a sandy hollow, surrounded by gorse.

Landmarks in the Wind Clan territory:

East of the camp is the Outlook Rock, a large rock from where the moorland can be overseen.
South of the camp is an abandoned badger set, a source of prey.

The moors are almost hollow with tunnels, some made by animals, others by underground streams. Wind Clan cats use them to move through their territory without being seen; those skilled in doing so were trained as tunnelers.

Sky Clan:
Sky Clan lived in a woodland area in the far southeastern part of the region. Their territory was destroyed a long time ago, and little is known about it. Their camp was in a hollow, and a Twoleg Nest was built on it, where now the kittypet Smudge lives.

Other Territories:
Fourtrees:

Fourtrees (known by the Twolegs as Druid's Hollow) is a clearing with four tall oak trees in the middle, used by Clans for Gatherings. It is a neutral territory, unclaimed by any Clan. All Clans have a direct access to it; they do not have to travel through other Clans' grounds to reach it.

Highstones:

Highstones is an abandoned quarry in the northwestern part of the territory, named Devil's Fingers by the Twolegs. It is an easily visible landmark. A tunnel in the ground contains the Moonstone, where leaders and medic######## go to share tongues with StarClan. It is a neutral territory, unclaimed by any Clan.

Twolegplace:

In the southeastern part, there is a settlement named Chellford, known as The Twolegplace to the cats. It was built on the former SkyClan grounds. It was home to BloodClan, a ferocious group of rogues, led by a cat named Scourge.

Tallpines

East of Twolegplace is Tallpines, a controlled pine forest, grown for the purpose of wood for Twolegs, named Chelford Forest by them. In its middle, there is the Treecut Place (Chelford Mill), a logging camp.

Barley's Farm:

West of the camp is Barley's Farm, known to Twolegs as Windover Farm, where cows, sheep, and dogs live. Two loners named Barley and Ravenpaw also inhabit the farm.


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