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| 26 Apr 2017 08:23 PM |
(STORY) When the world was created, the first thing to come out of the infinite void of space was a blue crystal. One of gargantuan proportions, shining with incredible energies. The crystal made rocks all over the universe gather together and clutter into big lumps of mass. It made particles react to each other. It distorted the laws of physics themselves, allowing life to come into fruition over a few, select worlds.
Then, the crystal took shelter on the planet called Earth, residing amidst far-reaching, great plains, glistening with magical power. The mightiest of the heroes and the vilest of bandits gathered together to build a great temple around it, to protect the crystal, for if the crystal were to break, the universe would soon follow, and nothing would ever live again.
Forces beyond human comprehension, however, aimed to take down the crystal. Many before have attempted getting control of the crystal, but no one seemed to be as dangerous as Lord Fynn, a fearsome man, once an adventurer, now one of the most powerful beings in the world. Adrianna and her ##### of vampires wished to become the new guardians of the crystal, and thus have great influence over the world. Arrogant ###### and lords dared to send spies and assassins after the temple, to get information and power over the ones living inside. Kael the Blue Dragon woke up, with crystalline fangs and the wiseness of a sage, decided it was better to exterminate all forms of life who could offer any danger to the crystal, to protect the universe, and humans were amongst them.
Heroes, advanturers and villains alike banded together, in various different groups, to rescue the crystal or claim it for themselves, but none suceeded. Will you manage to?
(INFORMATION) This plays much more like a tabletop RPG than anything, although with a simple system. There are three stats in the game; "Power", which commands both physical and magical powers. "Velocity", which commands agility, speed and reflexes. "Intellect", that commands over discovering clues, answering questions, finding information, lying, bantering, and etc. The stats are represented by a single number (E.g.: 1, 2), which means the quantity of 6-sided dice that are rolled to check if you suceeded the action or not. For example, if your "Power" value is 2, and you try to punch someone, I roll a 6-sided dice two times and I add the results. If your result is greater than your enemy's, you win. Lesser, you lose. If you get the maximum possible roll, you automatically win, no matter what. If you get the smallest possible roll, you automatically lose, no matter what. Equal to your enemy's, both you and him fail and suceed at some way or another. Modifiers are represented by a number with a + before it. A +2 means that your result will receive your dice score + 2, no matter what the roll is (Except if all dice get 1, in which case, you will fail). For example, I rolled two 6-sided dice with a modifier of +2. In the dice I got a grand total of 6. With the modifier, the 6 becomes 8.
(RULES) 1. All of Roblox's rules apply. 2. No godmodding. (I am the one who rolls the results, to guarantee that there is no way to cheat or anything) 3. Remember, roleplay is important. 4###e####r#####f your stats, preferably on a noteblock. You'll need it, believe me. 5. Keep everything at PG-13.
(PROFILE) Name: (Your character's name)
Age: (Your character's age. Minimum age of 14, maximum age depends on the race)
Gender: (Male or Female. None if you are an automaton)
Race: (Human, Elf, Dwarf, Undead [Undead are sentient. Zombies aren't], Vampire, Automaton)
Class: (Guardian, Musketeer, Warlock, Backstabber, Saint)
Equipment: (Iron stuff at #### #### and silver things may be ok depending on your backstory, although they are mostly useless in combat. Any class may have a maximum of one - two in the case of Warlocks and Saints - piece of low-level enchanted equipament, but said enchantment must be weak)
Weakness: (Either physical or mental weaknesses. Must have at least two)
Bio:
Gold: 100 g.
Stats: (You can add ONE extra dice to only one of the stats. Choose carefully) - Power: 1 - Velocity: 1 - Intellect: 1
(Class Information) Guardian: ####### of melee combat, Guardians were trained in the art of using any weapons they can put their hands on to defeat their enemies, and to protect their allies from damage. Guardians start with the skill "Crushing Strike", where they charge their offensive movement with magical power, and strike a blow with a natural +3 modifier to Power. It can only be used once every two turns (A turn is basically one "action" or one commentary)
Musketeer: A swift and guile-filled combatant, trained in both poetry and fine swordsmanship, Musketeers are graceful people of good intellect and reflexes that will outmaneuver their enemies both in intellect and skill. Musketeers start with the skill "Sharp Tongue" that allows them to spit horrendous insults, witty taunts, mellow down the hardest of the people and notice things in any conversation they engage in, which gives a +3 modifier to Intellect when used. It can only be used once every two turns.
Warlock: Few who study the dark arts and the depths of magic come out with their sanity intact, and Warlocks are those who managed to understand enough of it to use it skillfully, not with sanity. Often intelligent but eccentric, Warlocks are a force to be reckoned with in any brawl. They start with the skill "Fireball", that enables them to fire a ball of explosive fire towards one direction at will. It gives a natural +2 modifier to Power, with the added benefit of being able to strike an enemy from afar and allowing for greater versatility. It can only be used once per one turn.
Backstabber: There are some people who aren't quite strong, skillfull or dumb enough to face enemies in direct combat, where the most powerful will always win. Backstabbers are called so out of scorn, for they use the terrain and every single advantage to their favor to beat an enemy. They start with the natural skill of "Freerunning", making them measure every step carefully and running faster than their lesser peer. It grants a +3 modifier to Velocity, and it can only be used once per two turns.
###### Those who devoted their life a deity, whether it is good or evil, may ascend to sainthood through great meditation, study, realization and fulfilling their god's will. Saints are both feared and respected, for their presence is unnerving for those who aren't used to their power. Saints start with the skill "God's Will", which grants them a +3 modifier to any stat that they want against a single enemy, through the entirety of combat. This can only can be used once per confrontation, but it will last as long as the "enemy" is engaging the Saint. |
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| 26 Apr 2017 08:30 PM |
| Oh yes, there can only be 4 characters, in order to ease GMing. |
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| 27 Apr 2017 11:36 AM |
(Forgot to add that you have a "life" system. Everyone starts with five. They can be replenished by resting, specific spells and items. If you fail an action, you lose one of them. If you lose all five, your character dies, and you're out of the RP as a main character, unless the other characters manage to ressurrect you. You may play as an antagonist, if you choose so. The maximum amount of lives may be increased with some specific items)
(Now, I think I covered everything. Feel free to create profiles, guys! Remember though: A maximum of four people in a group) |
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| 29 Apr 2017 12:06 AM |
Name: The Wanderer Age: 3 years since creation Gender: None Race: Automation Class: Guardian Equipment: Wanderer does carry a cannon on it's left shoulder, but it does nothing for now. (Considering a mix of Guardian and Musketeer) It uses it's metal fists that do a bit more damage than normal. Weakness: Wanderer's slow. Bio: There was a legend that a legendary machine, victor of many battles in different universes, would arrive if Earth was in danger. The legend was true. One day, a rune showed up randomly on the ground. Wanderer slowly teleported on the rune. It walked away, knowing what the danger was. Stats: Power 2 Velocity 1 Intellect 1 |
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| 29 Apr 2017 04:55 PM |
Name: (I will send it later, I can't think of anything)
Age XVII
Gender: Male
Race: human
Class: Guardian
Equipment: Wooden sword, (tell me if it needs to be changed)
Weakness: Overconfident, makes decisions without thinking often
(is there a bio? I think I forgot to copy paste it) |
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| 29 Apr 2017 06:59 PM |
| Name: ######### Bio: Bobby was a normal teenager until he found a sword. he picked it up and decided to help people. he went by the name ######### after he decided to make his own identity. after his many victories against evil he grew too confident and eventually lost a battle ######### his progress to the point where he had just found the sword. |
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