Keltrin
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| Joined: 01 Jan 2014 |
| Total Posts: 2085 |
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| 27 Apr 2017 05:15 PM |
why would u do that? some devs actually need it
like the ones who made deathrun |
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| 27 Apr 2017 05:15 PM |
well it is an exploit so you knowwwww
https://www.roblox.com/triggered-item?id=476076352 |
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meny2312
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| Joined: 01 Jun 2010 |
| Total Posts: 25291 |
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Jason_I
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| Joined: 14 Aug 2015 |
| Total Posts: 15804 |
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Keltrin
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| Joined: 01 Jan 2014 |
| Total Posts: 2085 |
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| 27 Apr 2017 05:17 PM |
why do u post late as if it matters
its a problem. |
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Jason_I
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| Joined: 14 Aug 2015 |
| Total Posts: 15804 |
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Keltrin
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| Joined: 01 Jan 2014 |
| Total Posts: 2085 |
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| 27 Apr 2017 05:29 PM |
| they need to add a thing that lets devs set whether or not characters can collide or not |
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| 27 Apr 2017 05:31 PM |
that would technically just make them fall through the world everytime they spawned
https://www.roblox.com/triggered-item?id=476076352 |
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Keltrin
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| Joined: 01 Jan 2014 |
| Total Posts: 2085 |
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| 27 Apr 2017 05:33 PM |
when i said characters collide i mean collide with eachother not collide with the world around them
smh atr is dense |
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| 27 Apr 2017 05:34 PM |
when you say 'cancollide' in roblox that means able to interact with anything in the enviornment not just other players
https://www.roblox.com/triggered-item?id=476076352 |
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Keltrin
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| Joined: 01 Jan 2014 |
| Total Posts: 2085 |
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| 27 Apr 2017 05:37 PM |
where did i say cancollide I said CAN COLLIDE
not a property of parts a CONCEPT OF PLAYER COLLISION |
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| 27 Apr 2017 05:38 PM |
ill admit you are right but that is a vague use of the term especially in roblox
https://www.roblox.com/triggered-item?id=476076352 |
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