|
| 26 Apr 2017 10:55 PM |
So first question is How to get zero gravity? i need zero gravity in a cube, not server wide. Its for my nasa game "La NASA Simulator".
My plan is to search for swimable eater script and turn the water invisible (if possible that is) and then reduce the speed of player while underwater. Of course I dont think its possible with terrain water, hence looking for a script instead.
Or is there a better solution? I want zero gravity inside space station. |
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
ChiefDays
|
  |
| Joined: 26 Sep 2016 |
| Total Posts: 502 |
|
|
| 27 Apr 2017 09:15 AM |
Turn on FilteringEnabled and change the Gravity to 0 from a client script.
|
|
|
| Report Abuse |
|
|
|
| 27 Apr 2017 10:48 AM |
| BodyVelocity or workspace.Gravity = 0 but that will make all the players fly 2 |
|
|
| Report Abuse |
|
|
Zekleon
|
  |
| Joined: 29 Sep 2012 |
| Total Posts: 340 |
|
| |
|
|
| 27 Apr 2017 01:53 PM |
| As i said, i want zero or lowest possible gravity inside a room only. |
|
|
| Report Abuse |
|
|
|
| 27 Apr 2017 01:56 PM |
workspace.Gravity & make it client sided once you get out of a room gravity is back on?
|
|
|
| Report Abuse |
|
|
ChiefDays
|
  |
| Joined: 26 Sep 2016 |
| Total Posts: 502 |
|
|
| 27 Apr 2017 01:56 PM |
Turn on FilteringEnabled and change the Gravity to 0 from a client script. [2]
|
|
|
| Report Abuse |
|
|
|
| 27 Apr 2017 02:57 PM |
| do what chief said, but when they enter the cube |
|
|
| Report Abuse |
|
|
iiNemo
|
  |
| Joined: 22 Jul 2013 |
| Total Posts: 2380 |
|
|
| 27 Apr 2017 02:59 PM |
| make a big block inside the cube and put like a touch script in it so it will change there jumppower lol |
|
|
| Report Abuse |
|
|
|
| 27 Apr 2017 09:02 PM |
Nemo That's the most inefficient way to do it.
|
|
|
| Report Abuse |
|
|
|
| 27 Apr 2017 09:05 PM |
| It's not inefficient, it's just not even what OP wanted. |
|
|
| Report Abuse |
|
|
llaserx
|
  |
| Joined: 10 Dec 2011 |
| Total Posts: 53069 |
|
|
| 27 Apr 2017 09:28 PM |
http://wiki.roblox.com/index.php?title=Gravity
worth a shot!!
|
|
|
| Report Abuse |
|
|
|
| 27 Apr 2017 09:41 PM |
| game.Workspace.Gravity = 0 |
|
|
| Report Abuse |
|
|
|
| 27 Apr 2017 10:20 PM |
| None of these any use, I wish roblox added Camera Filters & Manipulation and Gravity control. |
|
|
| Report Abuse |
|
|
llaserx
|
  |
| Joined: 10 Dec 2011 |
| Total Posts: 53069 |
|
|
| 27 Apr 2017 10:51 PM |
eveeyone listed what u can do
and you ignored everyone like u tried them all |
|
|
| Report Abuse |
|
|
klkljr
|
  |
| Joined: 14 Mar 2011 |
| Total Posts: 9823 |
|
|
| 28 Apr 2017 12:40 AM |
| Lol at how OP probably ignored responses because of a lack of FE understanding |
|
|
| Report Abuse |
|
|
Baseness
|
  |
| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
|
|
| 28 Apr 2017 12:42 AM |
use GetMass() with BodyVelocity
then insert a BodyVelocity into the part you want it to move and multiply the velocity value of 196.2 by the part:GetMass()
this will make the BodyVelocity counteract the gravity and it will float
|
|
|
| Report Abuse |
|
|
Baseness
|
  |
| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
|
|
| 28 Apr 2017 01:14 AM |
i made a visual tutorial just for u
https://www.youtube.com/watch?v=GwmEB3lBFlU&feature=youtu.be
|
|
|
| Report Abuse |
|
|
ChiefDays
|
  |
| Joined: 26 Sep 2016 |
| Total Posts: 502 |
|
|
| 28 Apr 2017 05:51 AM |
Turn on FilteringEnabled and change the Gravity to 0 from a client script. [3]
Either way make your own physics system with Body Movers.
wiki.roblox.com/index.php?title=BodyMover
|
|
|
| Report Abuse |
|
|
|
| 28 Apr 2017 12:22 PM |
thanks @Baseness I already have that script but i wanted player to feel zero gravity not objects. Hence I thought it would be a best idea to use water, make it transparnt , reduce swim speed and let the swim script act as if we swiming in air.
I will have to try other suggesstions here, some worked, some didnt, still looking. |
|
|
| Report Abuse |
|
|
klkljr
|
  |
| Joined: 14 Mar 2011 |
| Total Posts: 9823 |
|
|
| 28 Apr 2017 06:02 PM |
what @creative
dude, the point of base's tutorial is that you can replicate those effects to the player. |
|
|
| Report Abuse |
|
|
Baseness
|
  |
| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
|
|
| 29 Apr 2017 02:18 AM |
there's nothing stopping u from using GetMass on every BasePart in the character model and then adding a BodyForce with a Y force of 196.2 * (total mass of character model)
|
|
|
| Report Abuse |
|
|