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Re: How to Zero Gravity? And my possible solution.

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CreativeIndieGames is not online. CreativeIndieGames
Joined: 13 Jul 2007
Total Posts: 984
26 Apr 2017 10:55 PM
So first question is How to get zero gravity? i need zero gravity in a cube, not server wide. Its for my nasa game "La NASA Simulator".

My plan is to search for swimable eater script and turn the water invisible (if possible that is) and then reduce the speed of player while underwater. Of course I dont think its possible with terrain water, hence looking for a script instead.


Or is there a better solution? I want zero gravity inside space station.
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CreativeIndieGames is not online. CreativeIndieGames
Joined: 13 Jul 2007
Total Posts: 984
27 Apr 2017 09:01 AM
no feedback?
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Disillusions is not online. Disillusions
Joined: 10 Jul 2011
Total Posts: 6365
27 Apr 2017 09:13 AM
Bodyforce


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CreativeIndieGames is not online. CreativeIndieGames
Joined: 13 Jul 2007
Total Posts: 984
27 Apr 2017 09:14 AM
doesnt work
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ChiefDays is not online. ChiefDays
Joined: 26 Sep 2016
Total Posts: 502
27 Apr 2017 09:15 AM
Turn on FilteringEnabled and change the Gravity to 0 from a client script.


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Parkour_Dj is not online. Parkour_Dj
Joined: 09 Sep 2016
Total Posts: 176
27 Apr 2017 10:48 AM
BodyVelocity or workspace.Gravity = 0 but that will make all the players fly 2
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Zekleon is not online. Zekleon
Joined: 29 Sep 2012
Total Posts: 340
27 Apr 2017 10:49 AM
@chief
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CreativeIndieGames is not online. CreativeIndieGames
Joined: 13 Jul 2007
Total Posts: 984
27 Apr 2017 01:53 PM
As i said, i want zero or lowest possible gravity inside a room only.
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ZestyWaffles is not online. ZestyWaffles
Joined: 06 Dec 2016
Total Posts: 105
27 Apr 2017 01:56 PM
workspace.Gravity & make it client sided once you get out of a room gravity is back on?


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ChiefDays is not online. ChiefDays
Joined: 26 Sep 2016
Total Posts: 502
27 Apr 2017 01:56 PM
Turn on FilteringEnabled and change the Gravity to 0 from a client script. [2]


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HalfPinky456 is not online. HalfPinky456
Joined: 10 Apr 2011
Total Posts: 6236
27 Apr 2017 02:57 PM
do what chief said, but when they enter the cube
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iiNemo is online. iiNemo
Joined: 22 Jul 2013
Total Posts: 2380
27 Apr 2017 02:59 PM
make a big block inside the cube and put like a touch script in it so it will change there jumppower lol
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ZestyWaffles is not online. ZestyWaffles
Joined: 06 Dec 2016
Total Posts: 105
27 Apr 2017 09:02 PM
Nemo That's the most inefficient way to do it.


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Intended_Pun is not online. Intended_Pun
Joined: 10 Aug 2016
Total Posts: 4384
27 Apr 2017 09:05 PM
It's not inefficient, it's just not even what OP wanted.
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llaserx is online. llaserx
Joined: 10 Dec 2011
Total Posts: 53069
27 Apr 2017 09:28 PM
http://wiki.roblox.com/index.php?title=Gravity

worth a shot!!


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SinisterMemories is not online. SinisterMemories
Joined: 21 Mar 2013
Total Posts: 4892
27 Apr 2017 09:41 PM
game.Workspace.Gravity = 0
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CreativeIndieGames is not online. CreativeIndieGames
Joined: 13 Jul 2007
Total Posts: 984
27 Apr 2017 10:20 PM
None of these any use, I wish roblox added Camera Filters & Manipulation and Gravity control.
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llaserx is online. llaserx
Joined: 10 Dec 2011
Total Posts: 53069
27 Apr 2017 10:51 PM
eveeyone listed what u can do

and you ignored everyone like u tried them all
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klkljr is not online. klkljr
Joined: 14 Mar 2011
Total Posts: 9823
28 Apr 2017 12:40 AM
Lol at how OP probably ignored responses because of a lack of FE understanding
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Baseness is not online. Baseness
Joined: 07 Oct 2015
Total Posts: 1001
28 Apr 2017 12:42 AM
use GetMass() with BodyVelocity

then insert a BodyVelocity into the part you want it to move and multiply the velocity value of 196.2 by the part:GetMass()

this will make the BodyVelocity counteract the gravity and it will float


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Baseness is not online. Baseness
Joined: 07 Oct 2015
Total Posts: 1001
28 Apr 2017 01:14 AM
i made a visual tutorial just for u

https://www.youtube.com/watch?v=GwmEB3lBFlU&feature=youtu.be


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ChiefDays is not online. ChiefDays
Joined: 26 Sep 2016
Total Posts: 502
28 Apr 2017 05:51 AM
Turn on FilteringEnabled and change the Gravity to 0 from a client script. [3]

Either way make your own physics system with Body Movers.

wiki.roblox.com/index.php?title=BodyMover


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CreativeIndieGames is not online. CreativeIndieGames
Joined: 13 Jul 2007
Total Posts: 984
28 Apr 2017 12:22 PM
thanks @Baseness I already have that script but i wanted player to feel zero gravity not objects. Hence I thought it would be a best idea to use water, make it transparnt , reduce swim speed and let the swim script act as if we swiming in air.

I will have to try other suggesstions here, some worked, some didnt, still looking.
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klkljr is not online. klkljr
Joined: 14 Mar 2011
Total Posts: 9823
28 Apr 2017 06:02 PM
what @creative

dude, the point of base's tutorial is that you can replicate those effects to the player.
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Baseness is not online. Baseness
Joined: 07 Oct 2015
Total Posts: 1001
29 Apr 2017 02:18 AM
there's nothing stopping u from using GetMass on every BasePart in the character model and then adding a BodyForce with a Y force of 196.2 * (total mass of character model)


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