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| 27 Apr 2017 01:34 AM |
then you wouldn't have to connect the chatted event of everyone in the game + all players to who are going to join the roblox api could be so much improved
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vexieh
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| Joined: 22 Oct 2009 |
| Total Posts: 3468 |
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| 27 Apr 2017 01:57 AM |
hey ik u
Also this sounds like it might actually be useful- so don't hope on ROBLOX implementing it ever.
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 27 Apr 2017 02:33 AM |
player.Chatted:connect(function(msg) ... end)
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| 27 Apr 2017 02:51 AM |
@TimeTicks congratulations you can't read
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 27 Apr 2017 02:52 AM |
you must be dumb
game.Player.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) --wow was that hard? no it wasnt moron end) end)
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vexieh
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| Joined: 22 Oct 2009 |
| Total Posts: 3468 |
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| 27 Apr 2017 06:37 AM |
@TimeTicks I don't mean to burst your bubble oh great all-knowing scripter, but I know how to use PlayerAdded with Chatted. all I'm saying is that having an event that fires when ANY player in the game chats would be fun & more straightforward. you would know this if you were capable of reading two sentences before deciding that you need to show off your scripting prowess, but now you just look stupid
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Createa
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| Joined: 13 Oct 2009 |
| Total Posts: 193 |
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| 27 Apr 2017 06:45 AM |
| How about Game.Workspae.PartTouched Cauuse im to lazy to type ))) |
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| 27 Apr 2017 06:53 AM |
how about screengui.ButtonClicked while we're at it
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