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| 26 Apr 2017 10:27 AM |
| I see in many games people have tv's that have moving pictures but I don't know how they make a script that can make things change decals. Anyone know how to do this? |
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| 26 Apr 2017 11:33 AM |
local assets = {"assetid1", "assetid2"} -- etc
while true do for i = 1, #assets do partLocation.Image = "rbxassetid://" .. asset[i] wait(1) end end
r+://718058112r+://718058837 |
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| 26 Apr 2017 12:18 PM |
| You could do it like that or simply have the cript change the decal every 0.1 seconds for smoothest animation: while true do ######### ##################### = "ID" end |
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| 26 Apr 2017 02:17 PM |
| Some people just put bricks inside eachother and it makes a tv flicker effect. |
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| 26 Apr 2017 03:42 PM |
all you need to do is know this one thing!
local decal = workspace.Part.Decal
wait(2) decal.Texture = ""--put you're texture simple. |
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| 26 Apr 2017 03:43 PM |
btw if you want A Gui in a part just make you're part insert object > SurfaceGui
glad to help |
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Rice_Nice
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| Joined: 12 Mar 2017 |
| Total Posts: 166 |
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| 26 Apr 2017 03:46 PM |
| Best way is to upload a large texture with multiple frames on (like a sprite sheet) and manipulate the GUI positioning so only one is shown at a time. That way you don't have to upload an obscene amount of decal. |
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| 26 Apr 2017 06:44 PM |
| Thank you all for the help |
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Ocks67
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| Joined: 07 Mar 2009 |
| Total Posts: 7218 |
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