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Re: Can external programs detect anything from in-game?

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Aesthesia is not online. Aesthesia
Joined: 23 Dec 2009
Total Posts: 1612
26 Apr 2017 01:10 AM
Say, hypothetically, you wanted to go back and improve an old 'bot' project made a while back that was simply a few macros running on a few spare servers you had lying around that you drop in-game and let run free to run and chat. (which was absolutely fun as heckies, made for a wonderful party trick)



Say, hypothetically, you wanted to make it so they can actually detect player position and in-game chat so a programmed AI can react accordingly.





Is it possible, or am I just dreaming too big?


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xiaolindarkness is not online. xiaolindarkness
Joined: 13 Apr 2007
Total Posts: 56
26 Apr 2017 01:11 AM
anything is possible with a level 7 and some lua knowledge


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Aesthesia is not online. Aesthesia
Joined: 23 Dec 2009
Total Posts: 1612
26 Apr 2017 01:13 AM
Okay, without using exploits.

The whole point of making a macro, an account, and using a spare server was to ensure I can use these in FE games as well.


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Aesthesia is not online. Aesthesia
Joined: 23 Dec 2009
Total Posts: 1612
26 Apr 2017 01:29 AM
bump pls


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pidgey is not online. pidgey
Joined: 16 Jan 2008
Total Posts: 2739
26 Apr 2017 01:31 AM
external? maybe. an efficient way would be getting values from the process and creating conditions to them, which is exploiting


https://www.roblox.com/My/Groups.aspx?gid=2893266
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