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Re: Town of Incidence (Suggestion Thread)

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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
23 Apr 2017 09:00 PM
Town Of Incidence:
Town of Incidence is an upcoming town allowing, eventually, multiple games to connect in currencies and social life. All games ###### ## the network can be accessed through the Town of Incidence server. A game pass of a small amount, maybe 5-10 robux, would allow players access to the cross-game currency exchange. Prices of currency is dependant upon the worth of each games' currency.

Setting:
The Town of Incidence project is based off of the Sword Art Online universe. In the SAO universe, players are allowed to transfer avatars and, in some cases, currency. This allows players to be able to continue their journey in another game, without losing too much.

Mission Statement:
The goal of this project is to allow players to travel between their favorite games without the threat of losing all of their hard-earned cash. I believe that this idea could revolutionize Roblox. The currency will have to be closely monitored, to prevent inflation. Instead of spending money to purchase Robux that you use to purchase in-game currency, or instead of spending your hours away grinding for currency, would it not be better to take currency from your older games and trade them for the new?

Contracts:
Although official contracts will not be available until release, the idea should remain constant. Game creators want to make some Robux, that’s obvious, and I don’t plan to take that away from them. They made the game, they deserve the credit and the Robux that they worked so hard for. Depending on price orders and currency-to-robux costs, the owner of the game will receive the proper amount of funds every month. This allows for you to still make Robux while allowing players to more fluently switch to your game. Also, by allowing players to exchange the currency of other games for your game’s currency, it promotes players wanting to switch and play your game. Who wants to go and play another game when they’ve spent the past few hours grinding away at a game? This system will allow players to switch games without having to worry about losing their currency. A series of currency checks will be performed on a routine basis for each game, to check for inflation and currency value. Therefore, the less inflated the currency your game has, the more Robux it is worth for you. This contract is entirely up to the client and can be manually shutdown at any time by both parties. This prevents abuse from any game owner part of the network, also preventing abuse by project developers.


*Please express your suggestions either below or via private message. This is a suggestion thread so that I can make proper changed before the final product is released. Thank you.*
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N3P7UNE is not online. N3P7UNE
Joined: 28 Mar 2015
Total Posts: 3
23 Apr 2017 09:36 PM
Good idea! Deffinately would be game changing if you could pull this off. You probably should let tycoons into this network though, it'd be a bit broken.
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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
23 Apr 2017 09:47 PM
That's actually quite accurate. I do think tycoons would break the system a bit, might make it genre specific too.
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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
23 Apr 2017 10:54 PM
Tycoons could actually be used to counter inflation by simply making them not function like most popular tycoons that exist. Like don't give them a money printer basically, and make the tycoon more about buying stuff than making money.

That way you could make money in one game and take it to the tycoon to buy parts of your building.

The tycoon should still have tasks you can do to make money but nothing you can do while afk and with a low pay rate compared to the other servers.
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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
24 Apr 2017 08:53 AM
############## ##### I do understand N3p7une's point. If you take some money from an RPG/FPS and go to a tycoon, then just plow that money into machines that do it all for you, it would be a bit edgy. Although I do agree that it could work if you changed the way the tycoon worked a bit. It's more or less up to the game developers.
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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
24 Apr 2017 09:17 AM
I thought you were the dev.
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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
24 Apr 2017 09:19 AM
I'm the lead developer for this project, but the idea is for this network to all other games to connect to it. Instead of just having the 1/2 games I might make for it, it could work with other games of other developers.
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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
24 Apr 2017 09:20 AM
*allow* not all
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zachblazer is not online. zachblazer
Joined: 19 Mar 2015
Total Posts: 2
24 Apr 2017 04:55 PM
Try and get some people to pledge allegiance to your flag.


Do the woop da dance
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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
24 Apr 2017 04:57 PM
^ If you mean commit to putting their games to the project, I plan on doing that the month prior to the release of this network.
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Aman489 is not online. Aman489
Joined: 26 Mar 2013
Total Posts: 1
25 Apr 2017 10:54 AM
way tooooooooo long to read
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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
25 Apr 2017 12:47 PM
Sorry aman, wanted to fit this much into a single thread.
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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
25 Apr 2017 03:02 PM
Developer Application for Radical Dynamics: https://forum.roblox.com/Forum/ShowPost.aspx?PostID=215278931
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FlamingPiano is not online. FlamingPiano
Joined: 09 Jan 2011
Total Posts: 418
26 Apr 2017 05:12 PM
Bumpinator
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