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Re: opinions on atmosphere/aesthetic

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deadmilk is not online. deadmilk
Joined: 02 Nov 2015
Total Posts: 112
21 Apr 2017 12:53 PM
been working on this for the past 2 or so hours, practicality isn't consistent, but i wanted to just see how certain stuff looked together with a consistent style.

https://www.roblox.com/games/746441879/site-1a

it's supposed to be a 60's-90's era mining operation, or nuclear launch site, or vague research facility.




all feedback/criticism appreciated!
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PIayer_57 is not online. PIayer_57
Joined: 30 Mar 2017
Total Posts: 9
21 Apr 2017 12:53 PM
Messaged you


- ZOD
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deadmilk is not online. deadmilk
Joined: 02 Nov 2015
Total Posts: 112
21 Apr 2017 02:02 PM
i didn't get any messages.


bump
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VoltCode is not online. VoltCode
Joined: 21 Aug 2016
Total Posts: 329
21 Apr 2017 02:06 PM
It looks pretty good so far,

My opinions:

* Turn off outlines
* Make a non-textured floor
* Slightly increase door size
* Try replacing meshes with your own design

Other things, It's atmosphere fits the 'nuclear launch site' or an abandoned mining operation/research facility

Keep it up :)


⚡ ϟ ⚡ Electrifying Code Since 2016 ⚡ ϟ ⚡
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topcst is not online. topcst
Joined: 20 Dec 2011
Total Posts: 3052
21 Apr 2017 02:21 PM
With lighting in the part turns on shadows it would give a way more realistic feel (Behind the boxes example it'd be dark and it would feel more realistic
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deadmilk is not online. deadmilk
Joined: 02 Nov 2015
Total Posts: 112
21 Apr 2017 10:12 PM
used above criticisms to throw together a small facility

same objective

https://www.roblox.com/games/329623921/site-89

all feedback appreciated!

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iZug is not online. iZug
Joined: 22 Mar 2012
Total Posts: 2417
22 Apr 2017 12:43 AM
if u wanna keep the doors attatched to the entrances, make the entrances bigger, or, alternatively, you could remove the doors from tem, making them more accsesssbale



I build for free, no full games or large maps! :D
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