drysty
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| Joined: 07 Dec 2013 |
| Total Posts: 1913 |
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| 19 Apr 2017 01:59 PM |
Friend me for more specific details. I need some very, advanced scripting for a new side project im working on, some sort of remake of COD Zombies.
When I say ridiculous pay, I mean a lot lot. |
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| 19 Apr 2017 02:33 PM |
I can work on transferring my skills in visual basic and C# to LUA to try and help you.
Send me details on discord, I'll see if I can help. |
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lollygagg
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| Joined: 04 Dec 2016 |
| Total Posts: 364 |
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| 19 Apr 2017 03:30 PM |
| your pay would be ridiculously low compared to others? ;) |
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| 19 Apr 2017 03:31 PM |
| If you come have a look at Entity Productions, you can house the game under the group, the devs and potential team with us can help you tweak and test your game, even perfect it. You'll have a higher revenue percentage since it is your game. |
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drysty
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| Joined: 07 Dec 2013 |
| Total Posts: 1913 |
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| 20 Apr 2017 01:14 PM |
Use turbofusion and hire a scripter to do major edits on it
its cheaper and better
The bigger the dislike ratio, the more worthless it becomes. |
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drysty
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| Joined: 07 Dec 2013 |
| Total Posts: 1913 |
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| 20 Apr 2017 01:16 PM |
No, I need everything custom.
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| 20 Apr 2017 01:18 PM |
oh......
._.
..... .... your call
The bigger the dislike ratio, the more worthless it becomes. |
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| 22 Apr 2017 07:16 AM |
I've done some major editing to Turbofusion, I've virtually turned it into a cut down V4 version, only with the ability to switch it out between Rp and PVP. It is perfect for military groups with an activity rate that generally stays below 3%, 4% and 5% as opposed to before where it would always flutter around 7% or 8% or even into the 12% and higher.
The edited version adds:
> Attachment Adjustment.
> Huge improvements to Crouching, Proning and Standing.
> Bullet Drop, Bullet Time, and Bullet Range.
> Suppression effects, IE: A loud crack when you hear a bullet land near you.
> Optimized as much as possible for better performance.
> Weapon Lowering. Acts as safety. (Not possible while Prone. Will push you up into a Crouch.)
> Enabling safety/lowering the weapon disables barrel tracking entirely if in 3rd person for screenshots and scenic or cinematic effect.
> Zooming out into 3rd Person will disable the Humanoid Root Part (torso) from tracking with the Barrel. You will not look where your cursor looks unless in 1st Person. Note. Your head and rifle will still move up and down unless safety is on.
> Firemodes by pressing "V". (Hidden feature reactivated.)
> SAFETY overlay to alert you that you can not fire. (Can still switch firemodes under the safety.)
> If SAFETY is not enabled and you are zoomed out of first person, a combat overlay will appear that warns you to fight in first person to "control your aim." (This feature is not enabled in RP versions of the gun.)
Edited weapon retains:
> Hitmarkers.
> Barrel Tracking.
> ADS.
> Pushing back up to a stand when putting the gun away.
> Saves weapon stats. If you lower the weapon, and switch to another tool, it will be indifferent when you take it back out.
Edited weapon removed features:
> Sprinting was removed and replaced with the ability to lower your weapon.
> Knifing was removed to allow for more fair engagements and further optimize the gun.
> Grenades were removed to optimize the gun.
> Smooth Animations are still present, however disabled through the primary coding to optimize the gun further.
Edited weapon known issues:
> The only real known issue is that the gun will "lean" if you're walking a certain direction or strafing whilst exiting the ADS function. This will not break the gun, however some people will find this annoying. Others can use it to a tactical advantage to a degree. |
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| 22 Apr 2017 07:18 AM |
(Follow up)
"> Bullet Drop, Bullet Time, and Bullet Range." should be in the "Edited weapon retains:" section. |
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drysty
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| Joined: 07 Dec 2013 |
| Total Posts: 1913 |
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