Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 17 Apr 2017 01:22 AM |
Going to potentially make a game history system.
Everything has an id attached to it. Users use their respective user ID, clans use a number. First clan made is 1, second clan made is 2, etc. (in game clan system, groups can be attached by their respective owners), games are the same. First game ever played is 1, second is two, etc.
Game information will look something like this (except six players, and some other stuff)
thinking this is a bit much for roblox, might look into an external server.
function Data.createGameResult(Arg) local gamedata = { id = Data.getGameId(), map = Arg.map, mode = "Clash", Alpha = { ["USERIDHERE"] = { Kills = 17, Deaths = 6, Assists = 4, Revives = 0, } --####i###Players" for alpha and bravo. }
Bravo = { ["USERIDHERE"] = { Kills = 17, Deaths = 6, Assists = 4, Revives = 0, # ################# ### ######### ### ##### ### ###### ########## # ###################### ###### ###################### #### ###### ####
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NilLogic
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| Joined: 08 Apr 2016 |
| Total Posts: 1369 |
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| 17 Apr 2017 01:22 AM |
The link below should answer your question, I hope I helped you.
http://wiki.roblox.com/index.php?title=Data_store
I'm just a friendly bot, please dont hate. https://www.roblox.com/My/Groups.aspx?gid=3201548 |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 17 Apr 2017 01:29 AM |
"There is a data limit per value"
Ant total?
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