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| 03 Jan 2017 10:22 AM |
Welcome to the TARDIS Gamma instructions thread! This thread will answer the following questions.
If you just found this post and are wondering what TARDIS Gamma is, or you just wish to return to the model, click the following link. https://www.roblox.com/item.aspx?id=599009560
1. How does Gamma work/How do I setup Gamma? 2. How do I setup my TARDIS with Gamma? 3. How do I mod the system? 4. How do I fly the TARDIS? 5. What are the planned updates?
Section 1 : How does Gamma work/How do I setup Gamma?
For this you're going to know how Constraints work, here's a link to the Wiki Page. http://wiki.roblox.com/index.php?title=Constraints
Gamma has a couple of different modes for setting up the server.
A. TPP (TARDIS Per Player) B. Setup the Exterior's in Workspace
This is all decided in the StarterScript file.
Once the system has started up, it will begin to instantiate TARDISes, basically what this does is pair an exterior with an interior, and setup the interior/exterior. So controls, Lights, Functions, etc.
The Test_Tardis model received with the System is an Exterior ready for Instantiation, it will become a TARDIS on startup
The instantiation of a TARDIS is different depending on it's Type, in the Types module file, you will see two Tables, one labeled T1, and one labeled Base.
By Default the system comes with one Type, T1. You can modify that to your needs and multiple types. You can also change what Type of TARDIS players get on spawn, and which type TARDISes in Workspace are.
You can modify as many values as you want in your type, if there's a value you want to change that isn't already listed in the Type, simply put.... t.VariableNameHere = DesiredValue
You can also add mods and additional functions to Gamma, this will be covered in Section 3
Still in the Types Module, at the top there is something that looks like this
local Locations = { {Name = "BasePlate",Coord = Vector3.new(0,10,0),EFOL = false}; };
This is a Location entry, in order, these are what the values mean and what they do. Name, This is the Name of the location that appears on the monitor
Coord, Short for coordinate, this is where your location is. Vector 3 Value.
EFOL, Short for Enable Flight on Landing, Since the Gamma Exteriors are not anchored, they will fall into the void in space, to prevent this enabled EFOL, this will keep the exterior from falling.
To add a new location simply duplicate the Location Entry like so.
local Locations = { {Name = "BasePlate",Coord = Vector3.new(0,10,0),EFOL = false}; {Name = "Baseplate2",Coord = Vector3.new(200,200,0),EFOL = true}; };
Section 2 : How do I setup my TARDIS with Gamma?
This part is tricky, until we make the plugin, please consult the creators or someone who converts TARDISes.
Section 3 : How do I mod the system?
If you're reading this you'll need to be an expert scripter. To mod the system you just need to duplicate the functions module, create desired changes, and reference the Module in a new type. Like so
Types.T1 = function(Name,Owner) local t = Types.Base(Name,Owner); t.ExtName = "Thomas Yardley-Jones" t.FModule = Services.Functions t.StudsPerSecond = 100; t.######## #}### #.####### Locations return t end
Types.T1Mod = function(Name,Owner) local t = Types.Base(Name,Owner); t.ExtName = "Thomas Yardley-Jones" t.FModule = Services.ModdedFunctions t.StudsPerSecond = 100; t.######## #}### #.####### Locations return t end
Section 4 : How do I fly the TARDIS?
1. Flip on the Power. It's the big lever on the panel facing the door. 2. Make sure the doors are closed 3. Lock the doors, there are 4 levers right next to each other on one panel, it's the leftmost one 4. Select your Destination 5. Takeoff with the throttle NOTE : TARDIS GAMMA Doesn't work like an ordinary TARDIS System. It drops out of the vortex when it has reached its destination. 6. Press the throttle again to park the TARDIS (You'll hear a drum sound) WARNING : DO NOT TRY TO PARK IN THE VORTEX, IT WILL DAMAGE YOUR TARDIS
Section 5 : Future Updates
As updates are Planned they will be posted in Replies
Current Plans
TARDIS HP System Changeable Interior/Exterior Waypoints Enter-able coordinates ADY Coordinate setting |
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| 03 Jan 2017 10:31 AM |
| Quick Warning, Gamma DOES NOT work in studio! |
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Squidd1y
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| Joined: 21 Dec 2015 |
| Total Posts: 345 |
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| 03 Jan 2017 10:32 AM |
Quick Warning, this post is for C&G why can you use that?
no more siggys for mr squid |
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| 03 Jan 2017 10:34 AM |
I would't think Time Lords would give a TARDIS to just ANYONE.
How rood |
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| 03 Jan 2017 12:18 PM |
| Thanks, very useful information! |
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| 03 Jan 2017 12:21 PM |
Roblox Tagged this stuff
Types.T1 = function(Name,Owner) local t = Types.Base(Name,Owner); t.ExtName = "Thomas Yardley-Jones" t.FModule = Services.Functions t.StudsPerSecond = 100; t . Sounds = { } ; -- Why did Roblox Tag this stuff Again? t . Spots = Locations -- Obv remove spaces return t end |
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| 03 Jan 2017 11:17 PM |
More planned updates :
Automatic Door/Rotor setup, not just levers. More control types ex. Sliders and Push levers Shields |
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JJ_B
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| Joined: 24 Oct 2010 |
| Total Posts: 149 |
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| 07 Jan 2017 11:46 AM |
| Why is this in C&G when it has zero to do with groups..? |
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| 07 Jan 2017 11:47 AM |
This doesn't belong in C&G.
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=206598306 |
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| 08 Jan 2017 06:59 PM |
| This was honestly not supposed to belong in C&G, Roblox Borked and put it here. I meant to put this in the scripting/development section. |
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| 13 Jan 2017 11:34 PM |
UPDATE ALPHA 1.1
Includes
TARDIS HP Chat Messages TARDIS Self Destruct Sequence More Sounds Removed Exterior Settings Added TARDIS Spot Compatibility Added Local Saves (Waypoints) Added Voice Commands Added Another Default TARDIS Type and Exterior Added TPP Whitelist |
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| 15 Jan 2017 10:45 AM |
How do you use the voice commands..?
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ted1112
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| Joined: 12 Jan 2011 |
| Total Posts: 1 |
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| 23 Jan 2017 10:06 AM |
| Can someone help m set it up? im having trouble :( |
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| 12 Feb 2017 12:28 AM |
How do you change exteriors? I converted an exterior just recently and I was going to test it out, but I don't know how to get it to change. I think I can just delete the entry and add a duplicate of my converted exterior and name it the entry's original name. I'll try that and if not I need to know how to switch exteriors/interiors.
Thanks, TigerMan |
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| 12 Feb 2017 12:55 AM |
| All I know now is that my exterior is fully functioning, I had to tweak the base and now I have to tweak the fresnel light and sign boxes to stay at 1 transparency. But, I still don't know how to switch exteriors and interiors... |
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| 03 Mar 2017 11:12 PM |
UPDATE ALPHA 1.2
+Door and Lock Sounds +TARDIS Keys +Better Screen +Manual Self Destruct +Control Sequences +New TARDIS Gamma Logo on the default console room floor ~Started Sonic Beta and Regenerate Alpha integration ~Repaired Self Destruct ~Behind the Scenes Improvements
If you have any questions ask me! |
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| 07 Mar 2017 10:36 PM |
| When I try to use it, I get the error "Unable to find module for asset id" in regards to the "local GlobalVersion = require(611606508)". Which also appears to be outdated, because the game keeps telling me there's an update when I have the latest version out. |
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| 07 Mar 2017 11:26 PM |
| The console and exteriors never spawn. I'm unsure how to control where they would spawn anyway. |
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| 18 Mar 2017 05:17 PM |
| I dragged it into the game, ungrouped it, accepted the EULA, and set TardisPerPlayer to true. Nothing is working. And the Test_Tardis exterior doesn't do anything, it floats in the air and clicking on the doors does nothing. |
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| 18 Mar 2017 05:17 PM |
| And no I'm not running it in Studio. |
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| 18 Mar 2017 05:25 PM |
| The error is on Line 44 of the StarterScript. "Values is not a valid member of Workspace". |
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| 05 Apr 2017 12:59 PM |
| How do I agree to the Tardis Gamma EULA |
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| 05 Apr 2017 06:50 PM |
| You open the EULA and change false to true at the bottom. |
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| 06 Apr 2017 04:37 AM |
| Sorry to be a bit thick, but I was wondering if you could guide/tell me how to open the EULA Module, thanks |
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