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| 08 Apr 2017 06:44 AM |
| Instead of the incremental ID system.. ie 10241348, 10241349, 10241350, 10241351 and so forth.. This also works for clothing copies.. Use Randomization method. ie... 1zPlnoi6amGL <-- My catalog pants NXYehe1ll52a <-- Source texture of my pants pcgaOTrpTvx3 <-- ######## ### mesh file SNrSgUnzrjsj <-- ######## ### texture file The stupid ROBLOX's ID system 10241348 <-- My catalog pants 10241349 <-- Source texture of my pants 10241350 <-- ######## ### mesh file 10241351 <-- ######## ### texture file Now copier's [and also RBXLLeak's] computer now has to sort through 3,226,266,762,397,899,821,056 possible combinations. This is how Youtube does it, Private link only videos are harder to guess. Instead of the -1 to the original ID to get the raw texture, the copier now has to get the right number, which is next to impossible. Too simple not to do. I'm just facepalming at ROBLOX's crap numerical ID system. |
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| 08 Apr 2017 06:44 AM |
| And ofcourse, the filter ruins the whole shebang. |
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Mayby
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| Joined: 09 Oct 2013 |
| Total Posts: 2867 |
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| 08 Apr 2017 06:53 AM |
Wouldn't stop anything.
Could just paste the item (YOU ARE EL) on a model in studio and get the texture ID.
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