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Re: Allow developers the option to place a custom fps limit

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Manwich1 is online. Manwich1
Joined: 23 Jun 2010
Total Posts: 1735
04 Apr 2017 12:47 AM
Developers will be able to change the max fps limit in their games on the client from the default (60 fps) to anything with in reason, like 24 fps, 144 fps, etc.
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Udoxas is not online. Udoxas
Joined: 04 Dec 2010
Total Posts: 5212
04 Apr 2017 03:46 AM
roblox framerate is capped at 60 for a reason
you know the speed exploit that was going around in 2014? that worked because people increased their character's framerates and they started going fast

allowing people to put the fps cap at anything lower then 60 is pointless too, no thank you
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Manwich1 is online. Manwich1
Joined: 23 Jun 2010
Total Posts: 1735
05 Apr 2017 11:44 PM
but that doesn't quite add up
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LegoMeBot is not online. LegoMeBot
Joined: 06 Aug 2011
Total Posts: 5422
05 Apr 2017 11:50 PM
No, roblox isn't supposed to be like GTA V.

It's supposed to be a small game, not some game that goes up to 500 FPS


Advertising my primary group in this box of text
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idi112 is not online. idi112
Joined: 24 Feb 2013
Total Posts: 228
06 Apr 2017 02:21 AM
Roblox physics engine is based on the fact that everyone is playing at 60fps. If you change this to a lower number you will see that the physics will slow down. If you make the number higher you will suddenly see that everything moves alot faster, just like udoxas said.

So its not possible for roblox to set the fps higher or lower without breaking the physics engine. This means that if they would want to do it, they would need to rewrite the whole roblox physics engine again and make it as efficient again as it is now.
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Mayby is not online. Mayby
Joined: 09 Oct 2013
Total Posts: 2867
06 Apr 2017 02:32 AM
Support as long as devs can't go below 60 fps.


So what if it requires physic engine changes? Maybe they'll improve it while they're at it especially since their horrid R15 plays so terribly with the current physics it's impossible to play 3 minutes with it without facing SOME sort of glitching/oddity.


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idi112 is not online. idi112
Joined: 24 Feb 2013
Total Posts: 228
06 Apr 2017 02:37 AM
Because their physics engine runs on server-side not client. So they need to cut alot of corners to make it work and efficient at the same time.

I have yet to see glitchy behavior on the physics side of r15. I do have seen alot of buildings and scripts not working with R15, aka the devs need to fix their games. Not roblox. If a dev wants to use R15 then they need to make it r15 compatible and not complain that roblox doesnt do their job. They did and delivered.
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Mayby is not online. Mayby
Joined: 09 Oct 2013
Total Posts: 2867
06 Apr 2017 02:44 AM
"I have yet to see glitchy behavior on the physics side of r15."

Egg hunt is a wonderful place to experience these things.

Try walking down normal stairs, the falling takes priority each step and slows you to a crawl. Try jumping up anything, your legs now get in the way and fling you back. Try breathing on another person and their body goes flying.

There is so much wrong in any game that allows it. The biggest reason being it alters your hitbox, so it lets crap like the "levitation" package be a thing instead of it having its full potential.

Every time you jump, you basically have a random chance to bounce and ruin your timing because you're now a bouncy ball.

Try climbing ladders without it being a pain. You can't.

The best and most prime example is probably any obby. Or go to sandbox and stack two blocks. Try to jump onto them with R6. Flawless, now try with R15, your legs constantly push you away from the blocks.

As for their physics engine, well I mean they're super smart obviously from their recent updates, there's no reason why they couldn't figure this out. Maybe it'll be low priority, but it'll benefit a nice group of people.


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