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| 01 Apr 2017 10:00 AM |
| while wait() do local torso = getClosestTorso() if torso then local unit = (torso.Position-self.Position).unit bg.cframe = CFrame.new(Vector3.new(),unit) if (tick()-lastFire) > 2 and active then lastFire = tick() local bullet = #############################ame = "Bullet" bullet.BrickColor = BrickColor.new("Black") bullet.Shape = "Ball" bullet.Size = Vector3.new(1,1,1) bullet.TopSurface = "Smooth" bullet.BottomSurface = "Smooth" bullet.Position = self.Position + unit bullet.Touched:connect(function (hit) if hit.Parent:findFirstChild("Humanoid") then hit.Parent.Humanoid.Health = 0 end end) local bv = Instance.new("BodyVelocity",bullet) bv.velocity = unit * 50 bullet.Parent = workspace debris:AddItem(bullet,1) end end end I just want to know how to make the "bullet" be a mesh so that way it shows a mesh instead of a ball. aestheticmemes |
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| 01 Apr 2017 10:01 AM |
Apologies on that, ROBLOX decided to mess up the format of it.
aestheticmemes |
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iiNemo
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| Joined: 22 Jul 2013 |
| Total Posts: 2380 |
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| 01 Apr 2017 10:04 AM |
| Its basically a program you have to download, look on ######### |
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| 01 Apr 2017 10:06 AM |
rip you got hashtagged.
aestheticmemes |
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