|
| 03 Jan 2015 12:39 PM |
nothing ever works
importing an animation always gives me an unsaved version
trying to loop an animation never works - there's always a second delay each time it loops
.KeyframeReached is EXTREMELY buggy - sometimes it stops working all together
i could make a better plugin, is this really the best the whole entire roblox dev team can do> |
|
|
| Report Abuse |
|
|
|
| 03 Jan 2015 12:45 PM |
look at what i have to do to get a damn animation to loop correctly
local runningAnim = Instance.new("Animation") runningAnim.AnimationId = "rbxassetid://200102401" local runningAnimationLoaded = human:LoadAnimation(runningAnim)
function keyframeReached(keyframe) if keyframe == "End" then print(keyframe) runningAnimationLoaded:Stop() runningAnimationLoaded = human:LoadAnimation(runningAnim) runningAnimationLoaded.KeyframeReached:connect(keyframeReached) runningAnimationLoaded:Play() end end
runningAnimationLoaded.KeyframeReached:connect(keyframeReached) |
|
|
| Report Abuse |
|
|
|
| 03 Jan 2015 01:06 PM |
you're just bad at animating
logic is logical |
|
|
| Report Abuse |
|
|
|
| 03 Jan 2015 01:14 PM |
you dont know how to use it it works find look up some tutorials |
|
|
| Report Abuse |
|
|
|
| 03 Jan 2015 01:28 PM |
i know how to use it
it doesn't fking loop correctly |
|
|
| Report Abuse |
|
|
ccnester
|
  |
| Joined: 15 Jun 2014 |
| Total Posts: 1 |
|
| |
|
|
| 31 Mar 2017 05:04 PM |
it loops fine you just cant use it
|
|
|
| Report Abuse |
|
|
commag
|
  |
| Joined: 28 Sep 2013 |
| Total Posts: 18 |
|
|
| 31 Mar 2017 05:51 PM |
| It's not the animation editor that is bad, it's your skills with it. |
|
|
| Report Abuse |
|
|
Skios
|
  |
| Joined: 23 Jun 2012 |
| Total Posts: 227 |
|
|
| 31 Mar 2017 06:17 PM |
id get banned if i used that title lol
|
|
|
| Report Abuse |
|
|