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| 27 Jun 2011 02:59 PM |
| Is this possible? Ive seen a gui do this before.. O_O |
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| 27 Jun 2011 03:04 PM |
| Server Client Service thingy? |
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| 27 Jun 2011 03:06 PM |
I guess but they couldn't do that its in sb it was like
[Owner IP 16556456.5456.465] [PRARIREDOG IP 12131.2132.3213] something like that |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 27 Jun 2011 03:38 PM |
game.ChildAdded:connect(function(child) if child:IsA("NetworkServer") then child.IncommingConnection:connect(function(ip, replicator) Instance.new("StringValue", workspace).Name = ip print(ip) end) end) |
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| 27 Jun 2011 03:39 PM |
We're not allowed to do that.
Reesemcblox told me a while back that it's a TOC violation. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 27 Jun 2011 04:00 PM |
As prooved by: http://www.roblox.com/Messing-with-Network-Server-item?id=50190210 |
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| 27 Jun 2011 04:01 PM |
You will need to create a game.Network file soo.... game.Network.NetworkServer.Data.StringValue to record it |
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| 27 Jun 2011 04:02 PM |
@Reese
I sent you the source code for how to do it ages ago. :P |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 27 Jun 2011 04:03 PM |
Fine...
s = Instance.new("Model", workspace) s.Name = "Network"
game.ChildAdded:connect(function(child) if child:IsA("NetworkServer") then child.IncommingConnection:connect(function(ip, replicator) Instance.new("StringValue", s).Name = ip print(ip) end) end) |
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| 27 Jun 2011 04:05 PM |
Someone gave me a script that traced the players' IP addresses. It works, but I forgot where I put it... [/hopingyoudonttakethatabilityaway] |
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| 27 Jun 2011 04:05 PM |
| You noobs! Now they're gonna protect it! |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 27 Jun 2011 04:06 PM |
| I personally don't care. I will care if I don't get a free hat though. |
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| 27 Jun 2011 04:07 PM |
Me and dekkonot are scripters who seek more info for scripting...
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| 27 Jun 2011 04:08 PM |
| I think we should be able to get a hashed version of their IP, roblox should use like SHA-12 and let us get a hasheed IP, so we can ban by IP and stuff. |
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aboy5643
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| Joined: 08 Oct 2010 |
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| 27 Jun 2011 04:10 PM |
Hashed version [base64]
cyA9IEluc3RhbmNlLm5ldygiTW9kZWwiLCB3b3Jrc3BhY2UpDQpzLk5hbWUgPSAiTmV0d29yayINCg0KZ2FtZS5DaGlsZEFkZGVkOmNvbm5lY3QoZnVuY3Rpb24oY2hpbGQpDQppZiBjaGlsZDpJc0EoIk5ldHdvcmtTZXJ2ZXIiKSB0aGVuDQpjaGlsZC5JbmNvbW1pbmdDb25uZWN0aW9uOmNvbm5lY3QoZnVuY3Rpb24oaXAsIHJlcGxpY2F0b3IpDQpJbnN0YW5jZS5uZXcoIlN0cmluZ1ZhbHVlIiwgcykuTmFtZSA9IGlwDQpwcmludChpcCkNCmVuZCkNCmVuZCk= |
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| 27 Jun 2011 04:11 PM |
| Oh dear god no, he might have our IP addresses! RUN TO THE HILLS!!!112222 |
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| 27 Jun 2011 04:11 PM |
Message digest version
MD2: 834c220cee12cb670d9209b8ae57e5ca MD4: c112841f56eb834ec25787c7ff872844 MD5: caee73c20f3923716f29f0f6183d092a CRC 8, ccitt, 16, 32 :
CRYPT (form: $ MD5? $ SALT $ CRYPT): $1$J8lbhg7.$7AV1kwG4Rui9QayvpRwH00 (form: SALT[2] CRYPT[11]): psrT8Y253b11g
SHA1: ae648685f3a3c95419dba96d45688c84a53a4ea0 RIPEMD-160: 5563d185d31af4403c994ef489260a4b1c5a3db1 |
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| 27 Jun 2011 04:12 PM |
| Block them then there is no more ip tracking |
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| 27 Jun 2011 04:13 PM |
| NOT MD5! Too many collisions, we'd end up banning like a million people xD |
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| 27 Jun 2011 04:16 PM |
300 person game
Owner enters, "OH DEAR GOSH, THERE'S A DELETER! *BANS*" *Entire server disapears*
Haha, that's a bit of an exxageration, but SHA-12 is a lot better. MD5 is prety useless and has too many of those things, err, are they called rainbow tables? that people can use to unhash it or something.
:L |
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