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Re: ## Track

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Prariredog is not online. Prariredog
Joined: 05 Aug 2009
Total Posts: 634
27 Jun 2011 02:59 PM
Is this possible? Ive seen a gui do this before.. O_O
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nickmaster24 is not online. nickmaster24
Joined: 04 Oct 2008
Total Posts: 8906
27 Jun 2011 03:04 PM
Server Client Service thingy?
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Prariredog is not online. Prariredog
Joined: 05 Aug 2009
Total Posts: 634
27 Jun 2011 03:06 PM
I guess but they couldn't do that its in sb
it was like

[Owner IP 16556456.5456.465]
[PRARIREDOG IP 12131.2132.3213]
something like that
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
27 Jun 2011 03:38 PM
game.ChildAdded:connect(function(child)
if child:IsA("NetworkServer") then
child.IncommingConnection:connect(function(ip, replicator)
Instance.new("StringValue", workspace).Name = ip
print(ip)
end)
end)
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
27 Jun 2011 03:39 PM
We're not allowed to do that.

Reesemcblox told me a while back that it's a TOC violation.
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ReeseMcBlox is not online. ReeseMcBlox
Forum Moderator
Joined: 04 Sep 2007
Total Posts: 4328
27 Jun 2011 03:53 PM
Does that script work?
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
27 Jun 2011 03:55 PM
Yes, in fact it does.
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
27 Jun 2011 04:00 PM
As prooved by:
http://www.roblox.com/Messing-with-Network-Server-item?id=50190210
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Prariredog is not online. Prariredog
Joined: 05 Aug 2009
Total Posts: 634
27 Jun 2011 04:01 PM
You will need to create a game.Network file soo....
game.Network.NetworkServer.Data.StringValue
to record it
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
27 Jun 2011 04:02 PM
@Reese

I sent you the source code for how to do it ages ago. :P
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
27 Jun 2011 04:03 PM
Fine...

s = Instance.new("Model", workspace)
s.Name = "Network"

game.ChildAdded:connect(function(child)
if child:IsA("NetworkServer") then
child.IncommingConnection:connect(function(ip, replicator)
Instance.new("StringValue", s).Name = ip
print(ip)
end)
end)
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Merlin11188 is not online. Merlin11188
Joined: 20 Dec 2007
Total Posts: 4158
27 Jun 2011 04:05 PM
Someone gave me a script that traced the players' IP addresses. It works, but I forgot where I put it...
[/hopingyoudonttakethatabilityaway]
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
27 Jun 2011 04:05 PM
You noobs! Now they're gonna protect it!
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
27 Jun 2011 04:06 PM
I personally don't care. I will care if I don't get a free hat though.
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Prariredog is not online. Prariredog
Joined: 05 Aug 2009
Total Posts: 634
27 Jun 2011 04:07 PM
Me and dekkonot are scripters who seek more info for scripting...
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
27 Jun 2011 04:08 PM
I think we should be able to get a hashed version of their IP, roblox should use like SHA-12 and let us get a hasheed IP, so we can ban by IP and stuff.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
27 Jun 2011 04:08 PM
^
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
27 Jun 2011 04:09 PM
@Arc

Ikr :P
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Prariredog is not online. Prariredog
Joined: 05 Aug 2009
Total Posts: 634
27 Jun 2011 04:10 PM
Hashed version [base64]


cyA9IEluc3RhbmNlLm5ldygiTW9kZWwiLCB3b3Jrc3BhY2UpDQpzLk5hbWUgPSAiTmV0d29yayINCg0KZ2FtZS5DaGlsZEFkZGVkOmNvbm5lY3QoZnVuY3Rpb24oY2hpbGQpDQppZiBjaGlsZDpJc0EoIk5ldHdvcmtTZXJ2ZXIiKSB0aGVuDQpjaGlsZC5JbmNvbW1pbmdDb25uZWN0aW9uOmNvbm5lY3QoZnVuY3Rpb24oaXAsIHJlcGxpY2F0b3IpDQpJbnN0YW5jZS5uZXcoIlN0cmluZ1ZhbHVlIiwgcykuTmFtZSA9IGlwDQpwcmludChpcCkNCmVuZCkNCmVuZCk=
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WeirdMystery is not online. WeirdMystery
Joined: 01 Jun 2008
Total Posts: 3802
27 Jun 2011 04:11 PM
Oh dear god no, he might have our IP addresses! RUN TO THE HILLS!!!112222
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Prariredog is not online. Prariredog
Joined: 05 Aug 2009
Total Posts: 634
27 Jun 2011 04:11 PM
Message digest version


MD2: 834c220cee12cb670d9209b8ae57e5ca
MD4: c112841f56eb834ec25787c7ff872844
MD5: caee73c20f3923716f29f0f6183d092a
CRC 8, ccitt, 16, 32 :

CRYPT (form: $ MD5? $ SALT $ CRYPT):
$1$J8lbhg7.$7AV1kwG4Rui9QayvpRwH00
(form: SALT[2] CRYPT[11]):
psrT8Y253b11g

SHA1: ae648685f3a3c95419dba96d45688c84a53a4ea0
RIPEMD-160:
5563d185d31af4403c994ef489260a4b1c5a3db1
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Prariredog is not online. Prariredog
Joined: 05 Aug 2009
Total Posts: 634
27 Jun 2011 04:12 PM
Block them then there is no more ip tracking
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
27 Jun 2011 04:13 PM
NOT MD5! Too many collisions, we'd end up banning like a million people xD
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Prariredog is not online. Prariredog
Joined: 05 Aug 2009
Total Posts: 634
27 Jun 2011 04:14 PM
Oh wow lol true..
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
27 Jun 2011 04:16 PM
300 person game

Owner enters, "OH DEAR GOSH, THERE'S A DELETER! *BANS*" *Entire server disapears*

Haha, that's a bit of an exxageration, but SHA-12 is a lot better. MD5 is prety useless and has too many of those things, err, are they called rainbow tables? that people can use to unhash it or something.

:L
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