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| 28 Mar 2017 07:11 PM |
| Is there a possible way to make a enemy spin towards its current target (Look towards) |
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| 28 Mar 2017 07:20 PM |
| torso.CFrame = CFrame.new(torso.Position, target.Torso.Position) |
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| 28 Mar 2017 07:22 PM |
| Works, but one problem if the player jumps the bot falls back, I only want it turning side to side is this possible? |
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| 28 Mar 2017 07:47 PM |
| torso.CFrame = CFrame.new(torso.Position, Vector3.new(target.Torso.Position.X,torso.Position.Y,target.Torso.Position.Z)) |
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| 28 Mar 2017 08:10 PM |
| wait(5) target = ###################### ##### # ################### while wait(0.01) do torso.CFrame=CFrame.new(torso.Position,Vector3.new(target.Torso.Position.X,torso.Position.Y,target.Torso.Position.Z)) end But when I do that the npc flys off after it starts |
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| 28 Mar 2017 08:10 PM |
| Ugh Player1 is the target and variable torso is script.Parent.Torso |
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Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 28 Mar 2017 08:36 PM |
You only want it to look at it?
HRP.CFrame = CFrame.new(HRP.CFrame.p)*CFrame.Angles(0,math.pi+math.atan2(position.X,position.Z),0) |
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