|
| 27 Mar 2017 06:14 PM |
How do I make a player always perpendicular to the ground they are standing on? For example if they walk up a wedge they will tilt back to remain 90 degrees to the part's surface.
|
|
|
| Report Abuse |
|
|
| |
|
|
| 27 Mar 2017 06:34 PM |
| It would make my heart happy if someone could help <3 (: |
|
|
| Report Abuse |
|
|
|
| 27 Mar 2017 06:50 PM |
| I know it's possible I'd seen it in someone's scripting showcase, I just can't remember who's so I cannot message them to ask the question. |
|
|
| Report Abuse |
|
|
|
| 27 Mar 2017 06:51 PM |
| I remember when the circle maze was a thing for a bit, cause of the badge. Haha, he had a nice attempt at doing that. |
|
|
| Report Abuse |
|
|
| |
|
|
| 27 Mar 2017 07:59 PM |
Okay I got it, kinda. If anyone is wondering how I did it I just made casted a ray from the torso downwards. Then using FindPartOnRay I found the part directly beneath the player. Then I had a BodyGyro in the player's torso and I change the BodyGyro CFrame to the CFrame of the part beneath the character. I'm not sure if it is the most efficient way but it works for me so I'm not complaining.
|
|
|
| Report Abuse |
|
|
|
| 27 Mar 2017 08:15 PM |
aaaaaaaaaaaaaaaaaaaaa
Rap: #Rap #Robux |
|
|
| Report Abuse |
|
|