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Re: What sequence should I follow when making a RPG?

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Infocus is not online. Infocus
Joined: 28 Apr 2011
Total Posts: 8022
27 Mar 2017 01:04 AM
I just want to know what I should prioritize first, I legitimately have no sense of direction lol.
Can someone give me a list?
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
27 Mar 2017 01:14 AM
plan
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Infocus is not online. Infocus
Joined: 28 Apr 2011
Total Posts: 8022
27 Mar 2017 01:24 AM
Im p sure i have sufficient knowledge to make one, i just dont know where to start
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
27 Mar 2017 01:25 AM
Game Design Document, that's where I'd start.
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Infocus is not online. Infocus
Joined: 28 Apr 2011
Total Posts: 8022
27 Mar 2017 01:29 AM
I found a good template ########## It involves game mechanics, theme, gameplay etc. I already have an idea of all of this, Im asking what I should prioritize first scripting wise
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MmC00KIESmM is not online. MmC00KIESmM
Joined: 05 Nov 2011
Total Posts: 372
27 Mar 2017 01:34 AM
Script Character Customization first, (if there is any)
Then Combat,
Then Battle Drops etc,
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
27 Mar 2017 01:39 AM
I'd recommend starting with gameplay//mechanics. Getting hung up on peripherals//cosmetics like character customization districts you from getting a prototype done quickly. Once you have a prototype, send it around, get feedback and iterate until you have the core gameplay nailed down. After that you're free to focus on polish.
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Infocus is not online. Infocus
Joined: 28 Apr 2011
Total Posts: 8022
27 Mar 2017 02:10 AM
Thanks guys!
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4ef is not online. 4ef
Joined: 27 May 2013
Total Posts: 5633
27 Mar 2017 04:02 AM
stats
gui
map
enemies
enemy combat
items
player combat
shops
npc's

fin


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OAuth2 is not online. OAuth2
Joined: 27 Nov 2016
Total Posts: 751
27 Mar 2017 04:09 AM
I'd rather focus on an actual working combat/movement system first (animation, movement, etc.; don't need to necessarily focus on damaging), just so you have a prototype and you can sharpen it in the future.

Movement
Combat
the rest of the less complicated stuff xd
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MmC00KIESmM is not online. MmC00KIESmM
Joined: 05 Nov 2011
Total Posts: 372
27 Mar 2017 05:40 PM
You're right Casualist. Maybe that is why most of my games end up failing cause of lost interest xD. Not my most recent one though.
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