Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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| 27 Mar 2017 01:04 AM |
I just want to know what I should prioritize first, I legitimately have no sense of direction lol. Can someone give me a list?
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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| 27 Mar 2017 01:24 AM |
| Im p sure i have sufficient knowledge to make one, i just dont know where to start |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 27 Mar 2017 01:25 AM |
| Game Design Document, that's where I'd start. |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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| 27 Mar 2017 01:29 AM |
| I found a good template ########## It involves game mechanics, theme, gameplay etc. I already have an idea of all of this, Im asking what I should prioritize first scripting wise |
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| 27 Mar 2017 01:34 AM |
Script Character Customization first, (if there is any) Then Combat, Then Battle Drops etc, |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 27 Mar 2017 01:39 AM |
| I'd recommend starting with gameplay//mechanics. Getting hung up on peripherals//cosmetics like character customization districts you from getting a prototype done quickly. Once you have a prototype, send it around, get feedback and iterate until you have the core gameplay nailed down. After that you're free to focus on polish. |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 27 Mar 2017 04:02 AM |
stats gui map enemies enemy combat items player combat shops npc's
fin
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OAuth2
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| Joined: 27 Nov 2016 |
| Total Posts: 751 |
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| 27 Mar 2017 04:09 AM |
I'd rather focus on an actual working combat/movement system first (animation, movement, etc.; don't need to necessarily focus on damaging), just so you have a prototype and you can sharpen it in the future.
Movement Combat the rest of the less complicated stuff xd |
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| 27 Mar 2017 05:40 PM |
| You're right Casualist. Maybe that is why most of my games end up failing cause of lost interest xD. Not my most recent one though. |
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