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| 25 Mar 2017 09:15 PM |
FilteringEnabled is a great tool to prevent hackers. It basically denies anything that the ###### tries to add into the server. Though there is a major flaw with this system, because the player's character isn't filtered. Basically what happens is that the player movement is calculated in the client, then sent to the server, then in turn, send it to the other clients. That's why you barely feel lag in your character's movement. With that in mind, you can do teleport hacks, speed hacks and even change a blocks position of your client to do wall hacks.
I suggest that, when Filtering is enabled, a new option called FilterCharactersEnabled appears. By setting it on, what will happen is that the server will calculate the players position, and all the client can do is send input information to the server (here's probably a better way to filter the character's position then the method that I just gave). Of course, as the client has to send the input information to the server, you will feel much more lag in places with FilterCharactersEnabled, but at least, if the creator wants to or has a better solution to this problem, he has the option to prevent these types of hacks.
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