TR1O
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| Joined: 23 Oct 2015 |
| Total Posts: 763 |
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| 25 Mar 2017 09:00 AM |
This isn't that hard to do, but I can't script. I am making a game, and the player has 15 seconds to complete each stage. After the 15 seconds are up, the player dies if he/she hasn't completed the level.
Please reply if you can do this. In the reply add how much robux you want for it! :)
-Sparkk |
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LaeMVP
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| Joined: 24 Jun 2013 |
| Total Posts: 4416 |
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TR1O
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| Joined: 23 Oct 2015 |
| Total Posts: 763 |
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| 25 Mar 2017 09:11 AM |
I meant something reasonable
-Sparkk |
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| 25 Mar 2017 09:14 AM |
999 robux
capitalist atheist |
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| 25 Mar 2017 09:45 AM |
Really simple for loop + string value = results
R$0 |
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LaeMVP
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| Joined: 24 Jun 2013 |
| Total Posts: 4416 |
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| 25 Mar 2017 09:46 AM |
| 998 robux should be reasonable. |
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| 25 Mar 2017 09:46 AM |
Not really as it's really easy lol.
R$0 |
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LaeMVP
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| Joined: 24 Jun 2013 |
| Total Posts: 4416 |
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awiton
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| Joined: 27 Apr 2012 |
| Total Posts: 2656 |
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| 25 Mar 2017 10:00 AM |
script.Stage = "15" seconds.Value if player.Stage = 1 and not 2 then kill player.
game:Destroy() |
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| 25 Mar 2017 10:06 AM |
local t = tick() repeat coroutine.yield() until tick() - t >= 15 script.Parent:BreakJoints()
and you just clone that into the player whenever a level is started (then delete the script when the player finishes)
This siggy is copyrighted © |
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| 25 Mar 2017 10:06 AM |
**player character
This siggy is copyrighted © |
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| 25 Mar 2017 10:53 AM |
Ill give 3k to anyone who can make me this
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| 25 Mar 2017 10:56 AM |
| ############ you want me to build the stages or just make a kit? |
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LaeMVP
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| Joined: 24 Jun 2013 |
| Total Posts: 4416 |
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| 25 Mar 2017 10:58 AM |
You could get the round number, then use some equation to decrease the time needed to get to the other side in time, or whatever, then the players who aren't in the region3 of the safe zone die.
Maybe. |
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