Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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| 23 Mar 2017 11:40 PM |
Aswell as various additions and progress not shown in the video.
https://www.youtube.com/watch?v=lIu2ksDf1wk
Ask questions below if you are interested, if not then have a good day. |
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| 24 Mar 2017 12:33 AM |
Looks like Realm of the Mad God. Nice!
If only I was good at trading |
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Nemanoz
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| Joined: 22 Dec 2016 |
| Total Posts: 213 |
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| 24 Mar 2017 12:35 AM |
| I love games like these, thanks for doing this |
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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| 24 Mar 2017 01:45 PM |
| Thanks for the positive feedback! |
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| 24 Mar 2017 01:49 PM |
1. It looks amazing 2. I love how your creating a roblox version of Realm of the mad god 3. Are the lives the same as they are in game, as in when you die do you have to restart? 4 keep up the good work |
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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| 24 Mar 2017 01:50 PM |
| Yeah if you die you have to restart. |
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Fangous
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| Joined: 03 Jul 2010 |
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| 24 Mar 2017 04:16 PM |
| Vault interface is clunky, on account of the fact that you have 'Store Item 1' instead of an actual image of the item. |
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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cbsqueast
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| Joined: 16 Apr 2011 |
| Total Posts: 6784 |
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| 24 Mar 2017 04:45 PM |
what if you make characters and npcs and stuff sprites? i think that'd be real cool
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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| 24 Mar 2017 04:50 PM |
| ########## The goal was to make ROTMG in Roblox. I wanted to take features from both games. Roblox models stay true to Roblox gameplay, while the items are done in pixels, like from ROTMG. |
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cbsqueast
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| Joined: 16 Apr 2011 |
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| 24 Mar 2017 05:05 PM |
eh
i still think it'd be better with sprites
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K_Load
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| Joined: 06 May 2010 |
| Total Posts: 3947 |
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| 24 Mar 2017 06:24 PM |
| That is very nice so far, good luck on it. |
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Fangous
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| Joined: 03 Jul 2010 |
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| 24 Mar 2017 07:45 PM |
Looking forward to the game being released to the public :)
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| 24 Mar 2017 07:47 PM |
All aboard the hype train
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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Fangous
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| Joined: 03 Jul 2010 |
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ForrestZX
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| Joined: 20 Aug 2008 |
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Fangous
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| Joined: 03 Jul 2010 |
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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| 26 Mar 2017 12:21 PM |
you should make the camera angle like 70 degrees rather than the top-down 90 degrees if u know what i mean
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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| 26 Mar 2017 02:57 PM |
| I don't know what you mean. |
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cbsqueast
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| Joined: 16 Apr 2011 |
| Total Posts: 6784 |
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| 26 Mar 2017 03:09 PM |
he means the cam shouldn't be straight above your character, and maybe like a little lower and rotated a bit
idk how to explain |
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