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| 23 Mar 2017 03:11 AM |
Here's an example of what I mean.
Let's say you have two players in a game, and there's an explosion. Player1 is 238 studs away from this explosion, and Player2 is 43 studs away. Player2 will hear the explosion x seconds before Player1. |
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zluq
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| Joined: 25 Dec 2015 |
| Total Posts: 18077 |
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| 23 Mar 2017 04:18 AM |
That's already implemented into the game.
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Borsy
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| Joined: 31 Jul 2014 |
| Total Posts: 15111 |
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| 23 Mar 2017 04:23 AM |
no it isn't, you hear sounds at the exact same time no matter where you are, speed of sound isn't factored in
support but there should be an option to toggle it in the sound and disabled by default, because it can break some games
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