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Re: "Realistic" sound travel.

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MINEBLOX106 is not online. MINEBLOX106
Joined: 28 Feb 2012
Total Posts: 308
23 Mar 2017 03:11 AM
Here's an example of what I mean.

Let's say you have two players in a game, and there's an explosion.
Player1 is 238 studs away from this explosion, and Player2 is 43 studs away. Player2 will hear the explosion x seconds before Player1.
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zluq is online. zluq
Joined: 25 Dec 2015
Total Posts: 18077
23 Mar 2017 04:18 AM
That's already implemented into the game.


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Borsy is not online. Borsy
Joined: 31 Jul 2014
Total Posts: 15111
23 Mar 2017 04:23 AM
no it isn't, you hear sounds at the exact same time no matter where you are, speed of sound isn't factored in

support but there should be an option to toggle it in the sound and disabled by default, because it can break some games


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